e6ea80cb0a
(1) AI version 2 (2) Add God-Mode Hot-key
483 lignes
11 KiB
JavaScript
483 lignes
11 KiB
JavaScript
/////////////////
|
|
// Auto Demo
|
|
/////////////////
|
|
|
|
var demoRecordIdx, demoGoldIdx, demoBornIdx;
|
|
var demoTickCount;
|
|
var demoRnd, demoIdx;
|
|
|
|
function initAutoDemoRnd()
|
|
{
|
|
demoRnd = [];
|
|
demoRnd[0] = new rangeRandom(0, demoData1.length-1, 0); //random range 0 .. demoData1.length-1
|
|
/* auto demo data always use demoData1 (because now can select demo levels from demo mode) , 6/12/2014
|
|
demoRnd[1] = new rangeRandom(0, demoData2.length-1, 0); //random range 0 .. demoData1.length-2
|
|
*/
|
|
}
|
|
|
|
var demoRecord, demoGoldDrop, demoBornPos;
|
|
var demoLevel, demoData, demoCount, demoMaxCount;
|
|
function getAutoDemoLevel(initValue)
|
|
{
|
|
if(initValue) {
|
|
curScore = 0;
|
|
runnerLife = 1;
|
|
/* auto demo data always use demoData1 (because now can select demo levels from demo mode) , 6/12/2014
|
|
if(playData == 2) { //lode runner 2 demo data
|
|
demoLevel = 1;
|
|
demoCount = 1;
|
|
demoMaxCount = 2;
|
|
demoData = demoData2;
|
|
levelData = levelData2;
|
|
demoIdx = 1;
|
|
} else { //lode runner 1 demo data
|
|
*/
|
|
demoLevel = 1;
|
|
demoCount = 1;
|
|
demoMaxCount = 3;
|
|
demoData = demoData1;
|
|
levelData = levelData1;
|
|
demoIdx = 0;
|
|
// }
|
|
} else {
|
|
demoLevel++;
|
|
demoCount++;
|
|
}
|
|
var idx = demoRnd[demoIdx].get();
|
|
|
|
demoRecord = demoData[idx].action;
|
|
demoGoldDrop = demoData[idx].goldDrop;
|
|
demoBornPos = demoData[idx].bornPos;
|
|
curLevel = demoData[idx].level;
|
|
|
|
curAiVersion = demoData[idx].ai; //07/04/2014
|
|
if("godMode" in demoData[idx])
|
|
godMode = demoData[idx].godMode; //07/09/2014
|
|
}
|
|
|
|
var demoCountTime = 0, demoCountEnable = 0;
|
|
function enableAutoDemoTimer()
|
|
{
|
|
demoCountEnable = 1;
|
|
demoCountTime = 0;
|
|
}
|
|
|
|
function disableAutoDemoTimer()
|
|
{
|
|
demoCountEnable = 0;
|
|
}
|
|
|
|
function countAutoDemoTimer()
|
|
{
|
|
if(demoCountEnable) {
|
|
demoCountTime++;
|
|
//debug(demoCountTime);
|
|
if(demoCountTime > MAX_DEMO_WAIT_COUNT) {
|
|
disableAutoDemoTimer();
|
|
gameState = GAME_WAITING;
|
|
showCoverPage();
|
|
}
|
|
}
|
|
}
|
|
|
|
//=====================================
|
|
// function for auto demo & demo mode
|
|
//=====================================
|
|
|
|
function initPlayDemo()
|
|
{
|
|
demoRecordIdx = demoGoldIdx = demoBornIdx = 0;
|
|
demoTickCount = 0;
|
|
gameState = GAME_RUNNING;
|
|
}
|
|
|
|
function playDemo()
|
|
{
|
|
if(demoRecordIdx < demoRecord.length) {
|
|
if(demoRecord[demoRecordIdx*2] == demoTickCount) {
|
|
//loadingTxt.text = demoRecordIdx + " " + demoTickCount ; //for debug
|
|
pressKey(demoRecord[demoRecordIdx*2+1]);
|
|
demoRecordIdx++;
|
|
}
|
|
}
|
|
demoTickCount++;
|
|
}
|
|
|
|
function getDemoGold(guard)
|
|
{
|
|
guard.hasGold = demoGoldDrop[demoGoldIdx++];
|
|
}
|
|
|
|
function getDemoBornPos()
|
|
{
|
|
if(demoBornPos[0] == 2) {
|
|
demoBornIdx += 2;
|
|
return { x: demoBornPos[demoBornIdx-1], y: demoBornPos[demoBornIdx] };
|
|
} else {
|
|
return { x: demoBornPos[++demoBornIdx], y: 1 };
|
|
}
|
|
}
|
|
|
|
//====================================
|
|
// for demo mode (User select level)
|
|
//====================================
|
|
|
|
var playerDemoData1 = [], playerDemoData2 = [];
|
|
var noDemoData1 = 1, noDemoData2 = 1;
|
|
|
|
var wHighScores1 = [], wHighScores2 = [];
|
|
var wDemoData1 = [], wDemoData2 = [];
|
|
|
|
function initDemoModeVariable()
|
|
{
|
|
for(var i = 0; i < wDemoData1.length; i++) {
|
|
playerDemoData1[wDemoData1[i].level-1] = wDemoData1[i];
|
|
}
|
|
|
|
for(var i = 0; i < wDemoData2.length; i++) {
|
|
playerDemoData2[wDemoData2[i].level-1] = wDemoData2[i];
|
|
}
|
|
|
|
if(playerDemoData1.length > 0) noDemoData1 = 0;
|
|
if(playerDemoData2.length > 0) noDemoData2 = 0;
|
|
}
|
|
|
|
function initDemoInfo()
|
|
{
|
|
var idx = curLevel - 1;
|
|
|
|
curScore = 0;
|
|
runnerLife = 1;
|
|
|
|
demoRecord = demoData[idx].action;
|
|
demoGoldDrop = demoData[idx].goldDrop;
|
|
demoBornPos = demoData[idx].bornPos;
|
|
assert(curLevel == demoData[idx].level, "curLevel != level of demoData");
|
|
|
|
curAiVersion = demoData[idx].ai; //07/04/2014
|
|
if("godMode" in demoData[idx])
|
|
godMode = demoData[idx].godMode; //07/09/2014
|
|
}
|
|
|
|
function getDemoInfo()
|
|
{
|
|
var infoJSON;
|
|
|
|
if(playData == 5) {
|
|
infoJSON = getStorage(STORAGE_DEMO_INFO2);
|
|
levelData = levelData2;
|
|
demoData = playerDemoData2;
|
|
} else {
|
|
infoJSON = getStorage(STORAGE_DEMO_INFO1);
|
|
levelData = levelData1;
|
|
demoData = playerDemoData1;
|
|
}
|
|
|
|
if(infoJSON == null) {
|
|
curLevel = 1;
|
|
} else {
|
|
var infoObj = JSON.parse(infoJSON);
|
|
curLevel = infoObj.l;
|
|
}
|
|
getValidDemoLevel();
|
|
initDemoInfo();
|
|
}
|
|
|
|
function setDemoInfo()
|
|
{
|
|
var infoObj = { l:curLevel};
|
|
var infoJSON = JSON.stringify(infoObj);
|
|
|
|
switch(playData) {
|
|
default:
|
|
case 4:
|
|
setStorage(STORAGE_DEMO_INFO1, infoJSON);
|
|
break;
|
|
case 5:
|
|
setStorage(STORAGE_DEMO_INFO2, infoJSON);
|
|
break;
|
|
}
|
|
}
|
|
|
|
function getValidDemoLevel()
|
|
{
|
|
while(typeof demoData[curLevel-1] == "undefined") {
|
|
if(++curLevel > levelData.length) curLevel = 1;
|
|
}
|
|
}
|
|
|
|
function getNextDemoLevel()
|
|
{
|
|
getValidDemoLevel();
|
|
setDemoInfo();
|
|
initDemoInfo();
|
|
}
|
|
|
|
function updatePlayerDemoData(playData, demoDataInfo)
|
|
{
|
|
var playerDemoData = null;
|
|
var level = demoDataInfo.level;
|
|
|
|
switch(playData) {
|
|
case 1:
|
|
playerDemoData = playerDemoData1;
|
|
break;
|
|
case 2:
|
|
playerDemoData = playerDemoData2;
|
|
break;
|
|
}
|
|
|
|
if(playerDemoData != null) {
|
|
if(typeof playerDemoData[level-1] == "undefined") {
|
|
// new
|
|
playerDemoData[level-1] = {
|
|
level: demoDataInfo.level,
|
|
ai: demoDataInfo.ai,
|
|
time: demoDataInfo.time,
|
|
state: demoDataInfo.state,
|
|
action: demoDataInfo.action,
|
|
goldDrop: demoDataInfo.goldDrop,
|
|
bornPos: demoDataInfo.bornPos,
|
|
godMode: demoDataInfo.godMode //07/09/2014
|
|
};
|
|
} else { // always update local data
|
|
//if( playerDemoData[level-1].time >= demoDataInfo.time) { //only udate best time
|
|
|
|
//update
|
|
playerDemoData[level-1].level = demoDataInfo.level;
|
|
playerDemoData[level-1].ai = demoDataInfo.ai;
|
|
playerDemoData[level-1].time = demoDataInfo.time;
|
|
playerDemoData[level-1].state = demoDataInfo.state;
|
|
playerDemoData[level-1].action = demoDataInfo.action;
|
|
playerDemoData[level-1].goldDrop = demoDataInfo.goldDrop;
|
|
playerDemoData[level-1].bornPos = demoDataInfo.bornPos;
|
|
playerDemoData[level-1].godMode = demoDataInfo.godMode; //07/09/2014
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
//==============================
|
|
// Record play action for demo
|
|
//==============================
|
|
|
|
var RECORD_NONE = 0, RECORD_KEY = 1, RECORD_PLAY = 2;
|
|
var recordMode = RECORD_KEY;
|
|
//var recordMode = RECORD_NONE;
|
|
|
|
var recordCount, recordKeyCode = 0, lastKeyCode = -1;
|
|
var playRecord, goldRecord, bornRecord;
|
|
var goldRecordIdx, bornRecordIdx;
|
|
var playRecordTime, recordState;
|
|
|
|
function initRecordVariable()
|
|
{
|
|
recordCount = 0;
|
|
goldRecordIdx = 0;
|
|
bornRecordIdx = 0;
|
|
playRecordTime = 0;
|
|
|
|
switch(recordMode) {
|
|
case RECORD_KEY:
|
|
recordKeyCode = 0;
|
|
lastKeyCode = -1;
|
|
playRecord = [];
|
|
goldRecord = [];
|
|
bornRecord = [];
|
|
break;
|
|
case RECORD_PLAY:
|
|
recordIdx = 0;
|
|
gameState = GAME_RUNNING;
|
|
break;
|
|
}
|
|
}
|
|
|
|
var alwaysRecord = 0, keyPressed = 0;
|
|
function saveKeyCode(code, keyAction)
|
|
{
|
|
//-----------------------------------------------------------------------------
|
|
// Don't care repeat times, always record key when press dig-left or dig-right
|
|
// fixed by Simon 12/12/2014
|
|
//-----------------------------------------------------------------------------
|
|
alwaysRecord = 0;
|
|
if(keyAction == ACT_DIG_LEFT || keyAction == ACT_DIG_RIGHT) alwaysRecord = 1;
|
|
|
|
recordKeyCode = code;
|
|
keyPressed = 1;
|
|
}
|
|
|
|
function recordModeDump(state)
|
|
{
|
|
recordPlayTime(state);
|
|
convertBornPos();
|
|
dumpRecord();
|
|
}
|
|
|
|
function recordModeToggle(state)
|
|
{
|
|
if(recordMode == RECORD_KEY) {
|
|
if(playMode != PLAY_AUTO && playMode != PLAY_DEMO) recordMode = RECORD_PLAY;
|
|
recordModeDump(state);
|
|
} else recordMode = RECORD_KEY;
|
|
}
|
|
|
|
function processRecordKey()
|
|
{
|
|
switch(recordMode) {
|
|
case RECORD_KEY: //record the play key action
|
|
recordKeyAction();
|
|
break;
|
|
case RECORD_PLAY: //play the record key
|
|
recordPlayDemo();
|
|
break;
|
|
}
|
|
recordCount++;
|
|
}
|
|
|
|
function recordKeyAction()
|
|
{
|
|
if(!keyPressed) return;
|
|
if(recordKeyCode != lastKeyCode || alwaysRecord) {
|
|
playRecord.push(recordCount);
|
|
playRecord.push(recordKeyCode);
|
|
lastKeyCode = recordKeyCode;
|
|
}
|
|
keyPressed = 0;
|
|
}
|
|
|
|
var recordIdx;
|
|
|
|
function recordPlayDemo()
|
|
{
|
|
if(recordIdx < playRecord.length) {
|
|
/*
|
|
if(playRecord[recordIdx].count == recordCount) {
|
|
loadingTxt.text = recordIdx;
|
|
pressKey(playRecord[recordIdx++].code);
|
|
}*/
|
|
if(playRecord[recordIdx*2] == recordCount) {
|
|
//loadingTxt.text = recordIdx; //for debug
|
|
pressKey(playRecord[recordIdx*2+1]);
|
|
recordIdx++;
|
|
}
|
|
}
|
|
}
|
|
|
|
function processRecordGold(guard)
|
|
{
|
|
switch(recordMode) {
|
|
case RECORD_KEY: //record the play key action, save gold
|
|
goldRecord.push(guard.hasGold);
|
|
break;
|
|
case RECORD_PLAY: //play the record key, get gold
|
|
guard.hasGold = goldRecord[goldRecordIdx++];
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
function saveRecordBornPos(x, y)
|
|
{
|
|
bornRecord.push({ x:x, y:y });
|
|
}
|
|
|
|
function getRecordBornPos()
|
|
{
|
|
if(bornRecord[0] == 2) {
|
|
bornRecordIdx += 2;
|
|
return { x: bornRecord[bornRecordIdx-1], y: bornRecord[bornRecordIdx] };
|
|
} else {
|
|
return { x: bornRecord[++bornRecordIdx], y: 1 };
|
|
}
|
|
}
|
|
|
|
function recordPlayTime(state)
|
|
{
|
|
playRecordTime = recordCount;
|
|
recordState = (state == GAME_FINISH)?1:0; //finish or dead
|
|
}
|
|
|
|
function convertBornPos()
|
|
{
|
|
var len, offset = 1;
|
|
var tmpRecord = [];
|
|
|
|
if((len = bornRecord.length) <= 0) return;
|
|
|
|
for(var i = 0; i < len; i++) if(bornRecord[i].y != 1) offset = 2;
|
|
|
|
tmpRecord[0] = offset;
|
|
for(var i = 0; i < len; i++) {
|
|
tmpRecord[i*offset+1] = bornRecord[i].x;
|
|
if(offset == 2) tmpRecord[i*offset+2] = bornRecord[i].y;
|
|
}
|
|
bornRecord = tmpRecord;
|
|
}
|
|
|
|
var curDemoData;
|
|
function dumpRecord()
|
|
{
|
|
var txtStr;
|
|
|
|
curDemoData = {};
|
|
curDemoData.level = curLevel;
|
|
curDemoData.ai = AI_VERSION;
|
|
curDemoData.time = playRecordTime;
|
|
curDemoData.state = recordState;
|
|
curDemoData.action = [];
|
|
curDemoData.goldDrop = [];
|
|
curDemoData.bornPos = [];
|
|
curDemoData.godMode = godModeKeyPressed; //07/09/2014
|
|
|
|
for(var i = 0; i < playRecord.length; i++) {
|
|
curDemoData.action[i] = playRecord[i];
|
|
}
|
|
|
|
for(var i = 0; i < goldRecord.length; i++) {
|
|
curDemoData.goldDrop[i] = goldRecord[i];
|
|
}
|
|
|
|
for(var i = 0; i < bornRecord.length; i++) {
|
|
curDemoData.bornPos[i] = bornRecord[i];
|
|
}
|
|
|
|
debug(curDemoData);
|
|
|
|
debug(" { level: " + curLevel + ",");
|
|
debug(" ai: " + AI_VERSION + ",");
|
|
debug(" time: " + playRecordTime + ",");
|
|
debug(" state: " + recordState + ",");
|
|
debug(" godMode: " + godModeKeyPressed + ","); //07/09/2014
|
|
|
|
if(playRecord.length > 0) {
|
|
txtStr = " action: [ " + playRecord[0];
|
|
for(var i = 1; i < playRecord.length; i++) {
|
|
txtStr += ", " + playRecord[i];
|
|
}
|
|
debug(txtStr+ " ], //" + (playRecord.length/2));
|
|
} else {
|
|
debug(" action: [ ],");
|
|
}
|
|
|
|
if(goldRecord.length > 0) {
|
|
txtStr = " goldDrop: [ " + goldRecord[0];
|
|
for(var i = 1; i < goldRecord.length; i++) {
|
|
txtStr += ", " + goldRecord[i];
|
|
}
|
|
debug(txtStr+ " ],");
|
|
} else {
|
|
debug(" goldDrop: [ ],");
|
|
}
|
|
if( bornRecord.length > 0) {
|
|
txtStr = " bornPos: [ " + bornRecord[0];
|
|
for(var i = 1; i < bornRecord.length; i++) {
|
|
txtStr += ", " + bornRecord[i];
|
|
}
|
|
debug(txtStr+" ]");
|
|
} else {
|
|
debug(" bornPos: [ ]");
|
|
}
|
|
|
|
debug(" },");
|
|
}
|