4972cd1eb9
This reverts commit e0d4177ffb.
328 lignes
8.7 KiB
JavaScript
328 lignes
8.7 KiB
JavaScript
var keyAction = ACT_STOP; //// keyLastLeftRight = ACT_RIGHT;
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var shiftLevelNum = 0;
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var runnerDebug = 0;
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function pressShiftKey(code)
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{
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/*
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// cheat key code disable 5/16/2015
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switch(code) {
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case "Period": // SHIFT + . = '>', next level
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shiftLevelNum = 1;
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gameState = GAME_NEXT_LEVEL;
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break;
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case "Comma": // SHIFT + , = '<', previous level
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shiftLevelNum = 1;
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gameState = GAME_PREV_LEVEL;
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break;
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case "ArrowUp": // SHIFT + UP, increase runner life
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if (playMode == PLAY_CLASSIC && runnerLife < 10) {
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runnerLife++;
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drawLife();
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}
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break;
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case "KeyX": // SHIFT + X
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toggleTrapTile();
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break;
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case "KeyG": // SHIFT + G, toggle god mode
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toggleGodMode();
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break;
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default:
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if (runnerDebug) debugKeyPress(code);
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break;
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}
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*/
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}
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function pressCtrlKey(code)
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{
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switch (code) {
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case "KeyA": // CTRL-A : abort level
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case "KeyQ":
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gameState = GAME_RUNNER_DEAD;
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break;
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case "KeyC": // CTRL-C : copy current level
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copyLevelMap = levelData[curLevel - 1];
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copyLevelPassed = 1;
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showTipsText("COPY MAP", 1500);
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break;
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case "KeyJ": // CTRL-J : gamepad toggle
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toggleGamepadMode(1);
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//if(gamepadIconObj) gamepadIconObj.updateGamepadImage();
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break;
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case "KeyK": // CTRL-K : repeat actions On/Off
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toggleRepeatAction();
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repeatActionIconObj.updateRepeatActionImage();
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break;
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case "KeyR": // CTRL-R : abort game
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runnerLife = 1;
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gameState = GAME_RUNNER_DEAD;
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break;
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case "KeyX": // CTRL-X
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toggleTrapTile();
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break;
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// case "KeyZ": //CTRL-Z, toggle god mode
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// toggleGodMode();
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// break;
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case "KeyS": // CTRL-S, toggle sound
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if ((soundOff ^= 1) == 1) {
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soundStop(soundDig);
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soundStop(soundFall);
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showTipsText("SOUND OFF", 1500);
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} else {
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showTipsText("SOUND ON", 1500);
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}
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soundIconObj.updateSoundImage();
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break;
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case "ArrowLeft": // CTRL + ← : speed down
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setSpeed(-1);
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break;
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case "ArrowRight": // CTRL + → : speed up
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setSpeed(1);
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break;
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case "KeyH": // CTRL-H : redHat mode on/off
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toggleRedhatMode();
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break;
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case "Digit1":
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case "Digit2":
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case "Digit3":
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case "Digit4":
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case "Digit5":
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themeColorChange(parseInt(code.slice(-1)) - 1);
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break;
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}
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}
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function debugKeyPress(code)
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{
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switch (code) {
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case "Digit1":
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shiftLevelNum = 5;
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gameState = GAME_NEXT_LEVEL;
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break;
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case "Digit2":
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shiftLevelNum = 10;
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gameState = GAME_NEXT_LEVEL;
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break;
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case "Digit3":
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shiftLevelNum = 20;
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gameState = GAME_NEXT_LEVEL;
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break;
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case "Digit4":
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shiftLevelNum = 50;
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gameState = GAME_NEXT_LEVEL;
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break;
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case "Digit6":
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shiftLevelNum = 5;
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gameState = GAME_PREV_LEVEL;
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break;
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case "Digit7":
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shiftLevelNum = 10;
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gameState = GAME_PREV_LEVEL;
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break;
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case "Digit8":
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shiftLevelNum = 20;
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gameState = GAME_PREV_LEVEL;
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break;
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case "Digit9":
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shiftLevelNum = 50;
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gameState = GAME_PREV_LEVEL;
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break;
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}
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}
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var repeatAction = 0; //1: keyboard repeat on, 0: keyboard repeat Off
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var repeatActionPressed = 0;
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var gamepadMode = 1; //0: disable, 1: enable
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var redhatMode = 1;
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var godMode = 0, godModeKeyPressed = 0;
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function initHotKeyVariable()
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{
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godMode = 0;
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godModeKeyPressed = 0;
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repeatActionPressed = 0;
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}
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function toggleRepeatAction()
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{
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if ((repeatAction ^= 1) == 1) {
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showTipsText("REPEAT ACTIONS ON", 2500);
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} else {
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showTipsText("REPEAT ACTIONS OFF", 2500);
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}
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if (gameState != GAME_START) repeatActionPressed = 1;
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setRepeatAction();
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}
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function toggleGamepadMode(textMsg)
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{
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if (!gamepadSupport()) {
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if (textMsg) showTipsText("GAMEPAD NOT SUPPORTED", 2500);
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gamepadMode = 0;
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} else {
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if ((gamepadMode ^= 1) == 1) {
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gamepadEnable();
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if (textMsg) showTipsText("GAMEPAD ON", 2500);
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} else {
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gamepadDisable();
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if (textMsg) showTipsText("GAMEPAD OFF", 2500);
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}
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}
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setGamepadMode();
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}
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function toggleRedhatMode()
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{
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if ((redhatMode ^= 1) == 1) {
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for (var i = 0; i < guardCount; i++) {
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guard[i].sprite.spriteSheet = guard[i].hasGold > 0 ? redhatData : guardData;
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}
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showTipsText("REDHAT MODE ON", 1500);
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} else {
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for (var i = 0; i < guardCount; i++) {
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guard[i].sprite.spriteSheet = guardData;
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}
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showTipsText("REDHAT MODE OFF", 1500);
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}
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}
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function toggleGodMode()
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{
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godModeKeyPressed = 1;
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sometimePlayInGodMode = 1;
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godMode ^= 1;
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showTipsText(godMode ? "GOD MODE ON" : "GOD MODE OFF", 1500);
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}
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function setSpeed(v)
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{
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speed += v;
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if (speed < 0) speed = 0;
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if (speed >= speedMode.length) speed = speedMode.length - 1;
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createjs.Ticker.setFPS(speedMode[speed]);
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showTipsText(speedText[speed], 1500);
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}
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function helpCallBack()
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{
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pressKey("Escape");
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}
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function pressKey(code)
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{
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switch (code) {
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case "KeyA":
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case "ArrowLeft":
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case "KeyJ":
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keyAction = ACT_LEFT;
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break;
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case "ArrowRight":
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case "KeyL":
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case "KeyD":
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keyAction = ACT_RIGHT;
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break;
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case "KeyW":
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case "ArrowUp":
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case "KeyI":
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keyAction = ACT_UP;
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break;
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case "ArrowDown":
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case "KeyK":
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case "KeyS":
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keyAction = ACT_DOWN;
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break;
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case "KeyZ":
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case "KeyQ":
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case "KeyU":
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case "KeyY": //Y key to dig left, for German keyboards
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case "Comma":
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case "ControlRight":
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keyAction = ACT_DIG_LEFT;
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break;
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case "KeyX":
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case "KeyO":
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case "KeyE":
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case "Period":
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case "Numpad0":
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case "End":
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keyAction = ACT_DIG_RIGHT;
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break;
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case "Escape": //help & pause
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if (gameState == GAME_PAUSE) {
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gameResume();
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showTipsText("", 1000); //clear text
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} else {
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gamePause();
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showTipsText("PAUSE", 0); //display "PAUSE"
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}
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break;
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case "Enter": //display hi-score
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if (playMode == PLAY_CLASSIC) {
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menuIconDisable(1);
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gamePause();
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showScoreTable(playData, null, function () {
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menuIconEnable();
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gameResume();
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});
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return; //don't record this key code !
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} else {
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keyAction = ACT_UNKNOWN;
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//debug("keycode = " + code);
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}
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break;
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default:
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keyAction = ACT_UNKNOWN;
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break;
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}
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if (recordMode && code !== "Escape") saveKeyCode(code, keyAction);
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}
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function gameResume()
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{
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gameState = lastGameState;
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soundResume(soundFall);
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soundResume(soundDig);
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}
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function gamePause()
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{
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lastGameState = gameState;
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gameState = GAME_PAUSE;
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soundPause(soundFall);
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soundPause(soundDig);
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}
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function handleKeyDown(event)
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{
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if (!event) event = window.event;
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const key = event.key;
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const code = event.code;
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if (event.shiftKey) {
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if (gameState == GAME_START || gameState == GAME_RUNNING) {
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pressShiftKey(code);
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}
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} else if (event.ctrlKey && key != "Control" && // if CTRL with another key
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(gameState == GAME_START || gameState == GAME_RUNNING) ) {
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pressCtrlKey(code);
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}else if ((gameState == GAME_PAUSE && code === "Escape") ||
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gameState == GAME_START || gameState == GAME_RUNNING) {
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if (recordMode != RECORD_PLAY && playMode != PLAY_AUTO) {
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pressKey(code);
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}
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}
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if (key.startsWith("F") && key !== "F") return true; // allow F1... F12
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return false;
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}
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function handleKeyUp(event)
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{
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if (repeatAction) return true;
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if (!event) event = window.event;
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const key = event.key;
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if (recordKeyCode === event.code && keyPressed != -1) keyPressed = 0;
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return true;
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}
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