e6ea80cb0a
(1) AI version 2 (2) Add God-Mode Hot-key
218 lignes
5.7 KiB
C++
218 lignes
5.7 KiB
C++
/**********************************************************************************
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Read Lode Runner APPLE-II DISK IMAGE to extract all levels
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Each level is a 28x16 tiles, Lode Runner has 8 different tile types.
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Two additional tiles are used to represent the player and guard start positions.
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(reference : http://baetzler.de/c64/games/loderunner/)
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APPLE-II DISK data format:
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Since there are less than 16 different tiles, it is both convenient and
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efficient to store tiles as nibbles instead of bytes.
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Thus the 448 tiles of a Lode Runner level can be represented in 224 (0xE0) bytes
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The tile data for each level use 256 bytes (0x00 ~ 0xFF),
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level data starts at offset 0x00 to 0xDF, and reserved 0x20 bytes.
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(0x00 ~ 0xDF + 0x20 = 0x100 (256) bytes)
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The tiles are stored in left-to-right, to-to-bottom order,
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with a small twist: the low nibble of each byte encodes the left tile
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and the high nibble encodes the right tile in each byte of data.
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level start from disk offset 0x3000,
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Lode Runner Level value to map (10 different types):
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value | Character | Type
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------+-----------+-----------
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0x0 | <space> | Empty space
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0x1 | # | Normal Brick
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0x2 | @ | Solid Brick
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0x3 | H | Ladder
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0x4 | - | Hand-to-hand bar (Line of rope)
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0x5 | X | False brick
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0x6 | S | Ladder appears at end of level
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0x7 | $ | Gold chest
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0x8 | 0 | Guard
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0x9 | & | Player
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2014/10/18 add support dump Revenge_of_Lode_Runner disk
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2014/10/18 add support c64 codes
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**********************************************************************************/
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#include <stdio.h>
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#define MAX_TILE_TYPE (sizeof(tileType)/sizeof(char))
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#define MAX_LEVEL_ROW (16)
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#define MAX_LEVEL_COL (28)
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#define READ_LEVEL_DATA_SIZE (256)
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#define ONE_LEVEL_DATA_SIZE (224)
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#define APPLE_DISK_NO (3)
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#if (APPLE_DISK_NO == 1)
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#define FILE_NAME "Lode_Runner_Apple-II.dsk"
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#define MAX_LEVEL (150)
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#define TITLE_NAME "Lode Runner (Apple-II 1983)"
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#define DATA_VAR_NAME "baseLevelData"
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#elif (APPLE_DISK_NO == 2)
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#define FILE_NAME "Lode_Runner_Championship _Apple-II.dsk"
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#define MAX_LEVEL (50)
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#define TITLE_NAME "Championship Lode Runner (Apple-II 1984)"
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#define DATA_VAR_NAME "champLevelData"
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#elif (APPLE_DISK_NO == 3)
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#define FILE_NAME "Revenge_of_Lode_Runner.dsk"
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#define MAX_LEVEL (25)
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#define TITLE_NAME "Revenge of Lode Runner (Apple-II 1986)"
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#define DATA_VAR_NAME "RevengeLevelData"
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#endif
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char tileType[] = {
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' ', //0x00: Empty space
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'#', //0x01:Normal Brick
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'@', //0x02:Solid Brick
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'H', //0x03:Ladder
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'-', //0x04:Hand-to-hand bar (Line of rope)
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'X', //0x05:False brick
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'S', //0x06:Ladder appears at end of level
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'$', //0x07:Gold chest
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'0', //0x08:Guard
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'&' //0x09:Player
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};
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int goodLevel(unsigned char *levelData)
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{
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int i;
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unsigned char leftTile, rightTile;
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int allZero = 1;
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for(i = 0; i < ONE_LEVEL_DATA_SIZE; i++) {
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//levelData[i] = levelData[i] ^ 0xFF;
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leftTile = levelData[i] & 0xF;
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rightTile = levelData[i] >> 0x04;
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if(leftTile >= MAX_TILE_TYPE || rightTile >= MAX_TILE_TYPE) {
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return 0;
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}
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if(leftTile != 0 || rightTile != 0) allZero = 0;
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}
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return !allZero;
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return 1; //OK
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}
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void dumpTitle(void)
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{
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printf("//************************************************************\n");
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printf("//* All levels extract from: \n");
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printf("//* %s DISK IMAGE\n",TITLE_NAME );
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printf("//* by Simon Hung 2014/02/20\n");
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printf("//************************************************************\n\n");
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}
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void dumpLevel(int level, unsigned char *levelData)
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{
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int row, col;
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unsigned char leftTile, rightTile;
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int offset = 0;
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printf("======<<< Level %03d >>>======\n\n", level);
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for(row = 0; row < MAX_LEVEL_ROW; row++){
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for(col = 0; col < MAX_LEVEL_COL; col+=2){ //one byte contains 2 tile
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leftTile = levelData[offset] & 0xF;
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rightTile = levelData[offset] >> 0x04;
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printf("%c%c",tileType[leftTile],tileType[rightTile]);
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offset++;
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}
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printf("\n");
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}
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printf("\n");
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}
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void dumpLevel4JavaScript(int level, unsigned char *levelData)
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{
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int row, col;
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unsigned char leftTile, rightTile;
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int offset = 0;
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printf("//======<<< Level %03d >>>======\n\n", level);
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for(row = 0; row < MAX_LEVEL_ROW; row++){
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printf("\"");
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for(col = 0; col < MAX_LEVEL_COL; col+=2){ //one byte contains 2 tile
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leftTile = levelData[offset] & 0xF;
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rightTile = levelData[offset] >> 0x04;
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printf("%c%c",tileType[leftTile],tileType[rightTile]);
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offset++;
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}
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if(row < MAX_LEVEL_ROW-1)printf("\" +\n");
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else if (level < MAX_LEVEL)printf("\",\n");
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else printf("\"\n");
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}
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printf("\n");
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}
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int main(void)
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{
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FILE *fp;
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unsigned char levelData[READ_LEVEL_DATA_SIZE];
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int curLevel = 0;
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int readSize= 0, isGood;
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unsigned long curPos = 0x3000L;
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unsigned long dspPos = curPos;
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int doubleError = 0;
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if((fp = fopen(FILE_NAME, "rb")) ==NULL) {
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printf("Open file \"%s\" failed !\n", FILE_NAME);
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return 1;
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}
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if(fseek(fp, curPos, SEEK_SET) != 0) {
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printf("Fseek error ! @%d\n", __LINE__);
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fclose(fp);
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return 1;
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}
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dumpTitle();
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printf("var %s = [\n", DATA_VAR_NAME);
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#ifdef C64
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do {
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#endif
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while(curLevel < MAX_LEVEL &&
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(readSize = fread(levelData, sizeof(char), READ_LEVEL_DATA_SIZE, fp)) == READ_LEVEL_DATA_SIZE &&
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(isGood = goodLevel(levelData))
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){
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//dumpLevel(++curLevel, levelData);
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//printf("%x", dspPos);
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dumpLevel4JavaScript(++curLevel, levelData);
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dspPos += READ_LEVEL_DATA_SIZE;
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doubleError=0;
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}
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#ifdef C64
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doubleError++;
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if(!isGood) {
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curPos += 0x1500L;
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dspPos = curPos;
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if(fseek(fp, curPos, SEEK_SET) != 0) {
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printf("Fseek error ! @%d\n", __LINE__);
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fclose(fp);
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return 1;
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}
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} else doubleError++;
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} while(curLevel < MAX_LEVEL && doubleError <= 1);
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#endif
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printf("];\n");
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fclose(fp);
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}
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