675e52fa90
(1) Add gamepad support: (1.1) xinput controller is better, Microsoft Edge only support Xinput devices (1.2) Browser support tables: http://caniuse.com/#feat=gamepad (1.3) gamepad test page: http://html5gamepad.com/ (2) Add color themes selection (3) More control key support: add "QWE ASD" and ",." keyboard support (4) Rewrite editor function for more compatible with browser (5) Maybe get bigger play screen, change scale step from 25% to %5
332 lignes
7.4 KiB
JavaScript
332 lignes
7.4 KiB
JavaScript
var keyAction = ACT_STOP; //// keyLastLeftRight = ACT_RIGHT;
|
|
var shiftLevelNum = 0;
|
|
var runnerDebug = 0;
|
|
|
|
function pressShiftKey(code)
|
|
{
|
|
/* cheat key code disable 5/16/2015
|
|
switch(code) {
|
|
case KEYCODE_PERIOD: //SHIFT-. = '>', change to next level
|
|
shiftLevelNum = 1;
|
|
gameState = GAME_NEXT_LEVEL;
|
|
break;
|
|
case KEYCODE_COMMA: //SHIFT-, = '<', change to previous level
|
|
shiftLevelNum = 1;
|
|
gameState = GAME_PREV_LEVEL;
|
|
break;
|
|
case KEYCODE_UP: //SHIFT-UP, inc runner
|
|
if(playMode == PLAY_CLASSIC && runnerLife < 10) { //bug fixed: add check playMode, 12/15/2014
|
|
runnerLife++;
|
|
drawLife();
|
|
}
|
|
break;
|
|
case KEYCODE_X: //SHIFT-X
|
|
toggleTrapTile();
|
|
break;
|
|
case KEYCODE_G: //SHIFT-G, toggle god mode
|
|
toggleGodMode();
|
|
break;
|
|
default:
|
|
if(runnerDebug) debugKeyPress(code);
|
|
break;
|
|
}
|
|
*/
|
|
}
|
|
|
|
function pressCtrlKey(code)
|
|
{
|
|
switch(code) {
|
|
case KEYCODE_A: //CTRL-A : abort level
|
|
gameState = GAME_RUNNER_DEAD;
|
|
break;
|
|
case KEYCODE_C: //CTRL-C : copy current level
|
|
copyLevelMap = levelData[curLevel-1];
|
|
copyLevelPassed = 1; //means copy from exists level
|
|
showTipsText("COPY MAP", 1500);
|
|
break;
|
|
case KEYCODE_J: //CTRL-J : gamepad toggle
|
|
toggleGamepadMode(1);
|
|
//if(gamepadIconObj) gamepadIconObj.updateGamepadImage();
|
|
break;
|
|
case KEYCODE_K: //CTRL-K : repeat actions On/Off
|
|
toggleRepeatAction();
|
|
repeatActionIconObj.updateRepeatActionImage();
|
|
break;
|
|
case KEYCODE_R: //CTRL-R : abort game
|
|
runnerLife = 1;
|
|
gameState = GAME_RUNNER_DEAD;
|
|
break;
|
|
case KEYCODE_X: //CTRL-X
|
|
toggleTrapTile();
|
|
break;
|
|
// case KEYCODE_Z: //CTRL-Z, toggle god mode
|
|
// toggleGodMode();
|
|
// break;
|
|
case KEYCODE_S: //CTRL-S, toggle sound
|
|
if( (soundOff ^= 1) == 1) {
|
|
soundStop(soundDig);
|
|
soundStop(soundFall);
|
|
showTipsText("SOUND OFF", 1500);
|
|
} else {
|
|
showTipsText("SOUND ON", 1500);
|
|
}
|
|
soundIconObj.updateSoundImage(); //toggle sound On/Off icon
|
|
break;
|
|
case KEYCODE_LEFT: //SHIFT + <- : speed down
|
|
setSpeed(-1);
|
|
break;
|
|
case KEYCODE_RIGHT: //SHIFT + -> : speed up
|
|
setSpeed(1);
|
|
break;
|
|
case KEYCODE_H: //CTRL-H : redHat mode on/off
|
|
toggleRedhatMode();
|
|
break;
|
|
case KEYCODE_1: //CTRL-1
|
|
case KEYCODE_2: //CTRL-2
|
|
case KEYCODE_3: //CTRL-3
|
|
case KEYCODE_4: //CTRL-4
|
|
case KEYCODE_5: //CTRL-5
|
|
themeColorChange(code - KEYCODE_1);
|
|
break;
|
|
}
|
|
}
|
|
|
|
function debugKeyPress(code)
|
|
{
|
|
switch(code) {
|
|
case KEYCODE_1: //SHIFT-1 , add 5 level
|
|
shiftLevelNum = 5;
|
|
gameState = GAME_NEXT_LEVEL;
|
|
break;
|
|
case KEYCODE_2: //SHIFT-2 , add 10 level
|
|
shiftLevelNum = 10;
|
|
gameState = GAME_NEXT_LEVEL;
|
|
break;
|
|
case KEYCODE_3: //SHIFT-3 , add 20 level
|
|
shiftLevelNum = 20;
|
|
gameState = GAME_NEXT_LEVEL;
|
|
break;
|
|
case KEYCODE_4: //SHIFT-4 , add 50 level
|
|
shiftLevelNum = 50;
|
|
gameState = GAME_NEXT_LEVEL;
|
|
break;
|
|
case KEYCODE_6: //SHIFT-6 , dec 5 level
|
|
shiftLevelNum = 5;
|
|
gameState = GAME_PREV_LEVEL;
|
|
break;
|
|
case KEYCODE_7: //SHIFT-7 , dec 10 level
|
|
shiftLevelNum = 10;
|
|
gameState = GAME_PREV_LEVEL;
|
|
break;
|
|
case KEYCODE_8: //SHIFT-8 , dec 20 level
|
|
shiftLevelNum = 20;
|
|
gameState = GAME_PREV_LEVEL;
|
|
break;
|
|
case KEYCODE_9: //SHIFT-9 , dec 50 level
|
|
shiftLevelNum = 50;
|
|
gameState = GAME_PREV_LEVEL;
|
|
break;
|
|
}
|
|
}
|
|
|
|
var repeatAction = 0; //1: keyboard repeat on, 0: keyboard repeat Off
|
|
var repeatActionPressed = 0;
|
|
var gamepadMode = 1; //0: disable, 1: enable
|
|
var redhatMode = 1;
|
|
var godMode = 0, godModeKeyPressed = 0;
|
|
|
|
function initHotKeyVariable()
|
|
{
|
|
godMode = 0;
|
|
godModeKeyPressed = 0;
|
|
repeatActionPressed = 0;
|
|
}
|
|
|
|
function toggleRepeatAction()
|
|
{
|
|
if( (repeatAction ^= 1) == 1) {
|
|
showTipsText("REPEAT ACTIONS ON", 2500);
|
|
} else {
|
|
showTipsText("REPEAT ACTIONS OFF", 2500);
|
|
}
|
|
if(gameState != GAME_START) repeatActionPressed=1; //player change the "repeatAction" Mode at running
|
|
|
|
setRepeatAction();
|
|
}
|
|
|
|
function toggleGamepadMode(textMsg)
|
|
{
|
|
if(!gamepadSupport()) {
|
|
if(textMsg) showTipsText("GAMEPAD NOT SUPPORTED", 2500);
|
|
gamepadMode = 0;
|
|
} else {
|
|
if( (gamepadMode ^= 1) == 1) {
|
|
gamepadEnable();
|
|
if(textMsg) showTipsText("GAMEPAD ON", 2500);
|
|
} else {
|
|
gamepadDisable();
|
|
if(textMsg) showTipsText("GAMEPAD OFF", 2500);
|
|
}
|
|
}
|
|
setGamepadMode();
|
|
}
|
|
|
|
function toggleRedhatMode()
|
|
{
|
|
if( (redhatMode ^= 1) == 1 ) { //enable
|
|
for(var i = 0; i < guardCount; i++) {
|
|
if(guard[i].hasGold > 0)
|
|
guard[i].sprite.spriteSheet = redhatData;
|
|
else
|
|
guard[i].sprite.spriteSheet = guardData;
|
|
}
|
|
showTipsText("REDHAT MODE ON", 1500);
|
|
} else { //disable
|
|
for(var i = 0; i < guardCount; i++) {
|
|
guard[i].sprite.spriteSheet = guardData;
|
|
}
|
|
showTipsText("REDHAT MODE OFF", 1500);
|
|
}
|
|
}
|
|
|
|
|
|
function toggleGodMode()
|
|
{
|
|
godModeKeyPressed = 1; //means player press the god-mod hot-key
|
|
sometimePlayInGodMode = 1; // 12/23/2014
|
|
|
|
godMode ^= 1;
|
|
if(godMode) {
|
|
showTipsText("GOD MODE ON", 1500);
|
|
} else {
|
|
showTipsText("GOD MODE OFF", 1500);
|
|
}
|
|
}
|
|
|
|
function setSpeed(v)
|
|
{
|
|
speed += v;
|
|
if(speed < 0) speed = 0;
|
|
if(speed >= speedMode.length) speed = speedMode.length-1;
|
|
createjs.Ticker.setFPS(speedMode[speed]);
|
|
showTipsText(speedText[speed], 1500);
|
|
}
|
|
|
|
function helpCallBack() //help complete call back
|
|
{
|
|
pressKey(KEYCODE_ESC);
|
|
}
|
|
|
|
function pressKey(code)
|
|
{
|
|
switch(code) {
|
|
case KEYCODE_LEFT:
|
|
case KEYCODE_J:
|
|
case KEYCODE_A:
|
|
keyAction = ACT_LEFT;
|
|
break;
|
|
case KEYCODE_RIGHT:
|
|
case KEYCODE_L:
|
|
case KEYCODE_D:
|
|
keyAction = ACT_RIGHT;
|
|
break;
|
|
case KEYCODE_UP:
|
|
case KEYCODE_I:
|
|
case KEYCODE_W:
|
|
keyAction = ACT_UP;
|
|
break;
|
|
case KEYCODE_DOWN:
|
|
case KEYCODE_K:
|
|
case KEYCODE_S:
|
|
keyAction = ACT_DOWN;
|
|
break;
|
|
case KEYCODE_Z:
|
|
case KEYCODE_U:
|
|
case KEYCODE_Q:
|
|
case KEYCODE_COMMA: //,
|
|
keyAction = ACT_DIG_LEFT;
|
|
break;
|
|
case KEYCODE_X:
|
|
case KEYCODE_O:
|
|
case KEYCODE_E:
|
|
case KEYCODE_PERIOD: //.
|
|
keyAction = ACT_DIG_RIGHT;
|
|
break;
|
|
case KEYCODE_ESC: //help & pause
|
|
if(gameState == GAME_PAUSE) {
|
|
gameResume();
|
|
showTipsText("", 1000); //clear text
|
|
} else {
|
|
gamePause();
|
|
showTipsText("PAUSE", 0); //display "PAUSE"
|
|
//helpObj.showHelp(helpCallBack);
|
|
}
|
|
break;
|
|
case KEYCODE_ENTER: //display hi-score
|
|
if(playMode == PLAY_CLASSIC) {
|
|
menuIconDisable(1);
|
|
gamePause();
|
|
showScoreTable(playData, null, function() { menuIconEnable(); gameResume();});
|
|
} else {
|
|
keyAction = ACT_UNKNOWN;
|
|
}
|
|
break;
|
|
default:
|
|
keyAction = ACT_UNKNOWN;
|
|
//debug("keycode = " + code);
|
|
break;
|
|
}
|
|
if(recordMode && code != KEYCODE_ESC) saveKeyCode(code, keyAction);
|
|
}
|
|
|
|
function gameResume()
|
|
{
|
|
gameState = lastGameState;
|
|
soundResume(soundFall);
|
|
soundResume(soundDig);
|
|
}
|
|
|
|
function gamePause()
|
|
{
|
|
lastGameState = gameState;
|
|
gameState = GAME_PAUSE;
|
|
soundPause(soundFall);
|
|
soundPause(soundDig);
|
|
}
|
|
|
|
function handleKeyDown(event)
|
|
{
|
|
if(!event){ event = window.event; } //cross browser issues exist
|
|
|
|
if(event.shiftKey) {
|
|
if(gameState == GAME_START || gameState == GAME_RUNNING) {
|
|
pressShiftKey(event.keyCode);
|
|
}
|
|
} else
|
|
if (event.ctrlKey) {
|
|
if(gameState == GAME_START || gameState == GAME_RUNNING) {
|
|
pressCtrlKey(event.keyCode);
|
|
}
|
|
} else {
|
|
if((gameState == GAME_PAUSE && event.keyCode == KEYCODE_ESC) ||
|
|
gameState == GAME_START || gameState == GAME_RUNNING)
|
|
{
|
|
if(recordMode != RECORD_PLAY && playMode != PLAY_AUTO) {
|
|
pressKey(event.keyCode);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if(event.keyCode >= 112 && event.keyCode <= 123) return true; //F1 ~ F12
|
|
return false;
|
|
|
|
}
|
|
|
|
function handleKeyUp(event)
|
|
{
|
|
if(repeatAction) return true;
|
|
if(!event){ event = window.event; }
|
|
if(recordKeyCode == event.keyCode && keyPressed != -1) keyPressed = 0;
|
|
return true;
|
|
} |