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LodeRunner_TotalRecall/lodeRunner.def.js
T

261 lignes
5.9 KiB
JavaScript

var VERSION = "2.30e";
var AI_VERSION = 4;
var NO_OF_TILES_X = 28,
NO_OF_TILES_Y = 16;
var BASE_TILE_X = 40,
BASE_TILE_Y = 44;
var GROUND_TILE_X = 40,
GROUND_TILE_Y = 20,
TEXT_TILE_X = 40,
TEXT_TILE_Y = 44;
var BASE_SCREEN_X = (NO_OF_TILES_X * BASE_TILE_X);
var BASE_SCREEN_Y = (NO_OF_TILES_Y * BASE_TILE_Y + GROUND_TILE_Y + TEXT_TILE_Y);
var MIN_SCALE = 0.5,
MAX_SCALE = 3;
var MENU_ICON_X = 40, MENU_ICON_Y = 36, ICON_BORDER = 4;
var BASE_ICON_X = (MENU_ICON_X + ICON_BORDER * 2);
var SCORE_COMPLETE_LEVEL = 1500, SCORE_COUNTER = 15,
SCORE_GET_GOLD = 250,
SCORE_IN_HOLE = 75,
SCORE_GUARD_DEAD = 75,
SCORE_WIN_PER_MAN = 42500;
var SCORE_VALUE_PER_POINT = 100; //for modern & edit mode
var PLAY_NONE = 0, PLAY_CLASSIC = 1, PLAY_MODERN = 2, PLAY_DEMO = 3,
PLAY_EDIT = 4, PLAY_TEST = 5, PLAY_AUTO = 6, PLAY_DEMO_ONCE = 7;
var GAME_START = 0, GAME_RUNNING = 1,
GAME_FINISH = 2, GAME_FINISH_SCORE_COUNT= 3,
GAME_WAITING = 4, GAME_PAUSE = 5,
GAME_NEW_LEVEL = 6, GAME_RUNNER_DEAD = 7,
GAME_OVER_ANIMATION = 8, GAME_OVER = 9,
GAME_NEXT_LEVEL = 10, GAME_PREV_LEVEL = 11,
GAME_LOADING = 12, GAME_WIN_SCORE_COUNT = 13,
GAME_WIN = 14;
var ACT_UNKNOWN = -1, ACT_STOP = 0,
ACT_LEFT = 1, ACT_RIGHT = 2,
ACT_UP = 3, ACT_DOWN = 4,
ACT_FALL = 5, ACT_FALL_BAR = 6,
ACT_DIG_LEFT = 7, ACT_DIG_RIGHT = 8,
ACT_DIGGING = 9,
ACT_IN_HOLE = 10, ACT_CLIMB_OUT = 11,
ACT_REBORN = 12;
//value | Character | Type
//------+-----------+-----------
// 0x0 | <space> | Empty space
// 0x1 | # | Normal Brick
// 0x2 | @ | Solid Brick
// 0x3 | H | Ladder
// 0x4 | - | Hand-to-hand bar (Line of rope)
// 0x5 | X | False brick
// 0x6 | S | Ladder appears at end of level
// 0x7 | $ | Gold chest
// 0x8 | 0 | Guard
// 0x9 | & | Player
var EMPTY_T = 0x00;
var BLOCK_T = 0x01;
var SOLID_T = 0x02;
var LADDR_T = 0x03;
var BAR_T = 0x04;
var TRAP_T = 0x05;
var HLADR_T = 0x06;
var GOLD_T = 0x07;
var GUARD_T = 0x08;
var RUNNER_T = 0x09;
var REBORN_T = 0x10; //template: for reborn
var CLOSE_SCREEN_SPEED = 35; //20 ~ 80
var MAX_OLD_GUARD = 6; //maximum number of guards for AI Version 1 and 2
var MAX_NEW_GUARD = 5; //for AI Version >= 3
var RUNNER_LIFE = 5; //number of runner life
var RUNNER_MAX_LIFE = 100;
var MAX_TIME_COUNT = 999; //for moden mode
var TICK_COUNT_PER_TIME = 16;
var MAX_DEMO_WAIT_COUNT = 200 * TICK_COUNT_PER_TIME;
var MAX_EDIT_LEVEL = 120;
var MAX_HISCORE_RECORD = 10, MAX_HISCORE_NAME_LENGTH = 12;
//===========================
// Define value for playData
//===========================
var PLAY_DATA_USERDEF = 999;
//================================================
// Define themes string also as theme folder name
//================================================
var THEME_APPLE2 = "APPLE2";
var THEME_C64 = "C64";
//================================
// Below defined for LocalStorage
//================================
var STORAGE_LASTPLAY_MODE = "loderunner_lastplay";
var STORAGE_CLASSIC_INFO = "loderunner_classicInfo";
var STORAGE_MODERN_INFO = "loderunner_modernInfo";
var STORAGE_DEMO_INFO = "loderunner_demoInfo";
var STORAGE_FIRST_PLAY = "loderunner_firstRun";
var STORAGE_MODERN_SCORE_INFO = "loderunner_modernScore";
var STORAGE_USER_INFO = "loderunner_userInfo"; //user created
var STORAGE_USER_SCORE_INFO = "loderunner_userScore"; //user created
var STORAGE_EDIT_INFO = "loderunner_editInfo";
var STORAGE_USER_LEVEL = "loderunner_userLevel";
var STORAGE_TEST_LEVEL = "loderunner_testlevel";
var STORAGE_HISCORE_INFO = "loderunner_hiScore";
var STORAGE_LASTSCORE = "loderunner_lastScore";
var STORAGE_PLAYER_NAME = "loderunner_player";
var STORAGE_UID = "loderunner_uid";
var STORAGE_THEME_MODE = "loderunner_theme";
var STORAGE_THEME_COLOR = "loderunner_color_";
var STORAGE_REPEAT_ACTION = "loderunner_actRepeat";
var STORAGE_GAMEPAD_MODE = "loderunner_gamepadMode";
//================================
// backup & restore file header
//================================
var LRWG_FILE_START_INFO = "LODE RUNNER WEB GAME.";
//================================
// keyCode and code relations
//================================
var actionKeyMapping = [
[ "KeyA", "ArrowLeft"], //move left
[ "KeyD", "ArrowRight"], //move right
[ "KeyW", "ArrowUp"], //move up
[ "KeyS", "ArrowDown"], //move down
[ "KeyQ", "KeyZ"], //dig left
[ "KeyE", "KeyX"], //dig right
[ "Comma", "KeyZ"], //dig left
[ "Period", "KeyX"] //dig right
];
var MAPKEYCODE = {
8: "Backspace",
9: "Tab",
13: "Enter",
16: "ShiftLeft",
17: "ControlLeft",
18: "AltLeft",
19: "Pause",
20: "CapsLock",
27: "Escape",
32: "Space",
33: "PageUp",
34: "PageDown",
35: "End",
36: "Home",
37: "ArrowLeft",
38: "ArrowUp",
39: "ArrowRight",
40: "ArrowDown",
45: "Insert",
46: "Delete",
48: "Digit0",
49: "Digit1",
50: "Digit2",
51: "Digit3",
52: "Digit4",
53: "Digit5",
54: "Digit6",
55: "Digit7",
56: "Digit8",
57: "Digit9",
65: "KeyA",
66: "KeyB",
67: "KeyC",
68: "KeyD",
69: "KeyE",
70: "KeyF",
71: "KeyG",
72: "KeyH",
73: "KeyI",
74: "KeyJ",
75: "KeyK",
76: "KeyL",
77: "KeyM",
78: "KeyN",
79: "KeyO",
80: "KeyP",
81: "KeyQ",
82: "KeyR",
83: "KeyS",
84: "KeyT",
85: "KeyU",
86: "KeyV",
87: "KeyW",
88: "KeyX",
89: "KeyY",
90: "KeyZ",
91: "MetaLeft",
93: "ContextMenu",
96: "Numpad0",
97: "Numpad1",
98: "Numpad2",
99: "Numpad3",
100: "Numpad4",
101: "Numpad5",
102: "Numpad6",
103: "Numpad7",
104: "Numpad8",
105: "Numpad9",
106: "NumpadMultiply",
107: "NumpadAdd",
109: "NumpadSubtract",
110: "NumpadDecimal",
111: "NumpadDivide",
112: "F1",
113: "F2",
114: "F3",
115: "F4",
116: "F5",
117: "F6",
118: "F7",
119: "F8",
120: "F9",
121: "F10",
122: "F11",
123: "F12",
186: "Semicolon",
187: "Equal",
188: "Comma",
189: "Minus",
190: "Period",
191: "Slash",
192: "Backquote",
219: "BracketLeft",
220: "Backslash",
221: "BracketRight",
222: "Quote"
};