//============ // MISC //============ var DEBUG = 0; var demoSoundOff = 1; function debug(string) { if(DEBUG) console.log(string); } function assert(expression, msg) { if(DEBUG) console.assert(expression, msg); } function getScreenSize() { var x, y; //---------------------------------------------------------------------- // Window size and scrolling: // URL: http://www.howtocreate.co.uk/tutorials/javascript/browserwindow //---------------------------------------------------------------------- if (typeof (window.innerWidth) == 'number') { //Non-IE x = window.innerWidth; y = window.innerHeight; } else if ((document.documentElement) && (document.documentElement.clientWidth || document.documentElement.clientHeight)) { //IE 6+ in 'standards compliant mode' x = document.documentElement.clientWidth; y = document.documentElement.clientHeight; } else if (document.body && (document.body.clientWidth || document.body.clientHeight)) { //IE 4 compatible x = document.body.clientWidth; y = document.body.clientHeight; } return {x:x, y:y}; } //============================== // Too many user created Levels //============================== var editWarningText = null; function editWarningMsg(hidden) { var x, y, width, height; if(editWarningText == null) editWarningText = new createjs.Text("Too many user created levels !", "bold " + (64*tileScale) + "px Helvetica", "#fc5c1c"); width = editWarningText.getBounds().width; height = editWarningText.getBounds().height; x = editWarningText.x = (NO_OF_TILES_X*(tileW+EDIT_PADDING) - width) / 2 | 0; y = editWarningText.y = (NO_OF_TILES_Y*tileH - height) / 2 | 0; editWarningText.shadow = new createjs.Shadow("white", 2, 2, 1); if(hidden) { mainStage.removeChild(editWarningText); } else { mainStage.addChild(editWarningText); } mainStage.update(); } //================================ // show tips messgae //=============================== function showTipsMsg(_tipsTxt, _stage, _scale) { var TEXT_SIZE = 72* _scale; var TEXT_COLOR = "#ff2020"; var tipsText = new createjs.Text(_tipsTxt, "bold " + TEXT_SIZE + "px Helvetica", TEXT_COLOR); var screenX1 = _stage.canvas.width; var screenY1 = _stage.canvas.height; tipsText.x = (screenX1) / 2 | 0; tipsText.y = screenY1/2 - tipsText.getBounds().height*5/4 | 0; tipsText.shadow = new createjs.Shadow("white", 3, 3, 2); tipsText.textAlign = "center"; _stage.addChild(tipsText); createjs.Tween.get(tipsText).set({alpha:1}).wait(50).to({scaleX:1.2, scaleY:1.2, alpha:0}, 2000) .call(function(){_stage.removeChild(tipsText);}); } //========================================== // move z-index to top for a child of stage //========================================== function moveChild2Top(stage, obj) { stage.setChildIndex(obj, stage.getNumChildren() - 1); } //========================== // BEGIN for Sound function //========================== var soundOff = 0; function soundPlay(name) { if(soundOff || playMode == PLAY_AUTO || (playMode == PLAY_DEMO && demoSoundOff)) return; if(typeof name == "string") { return createjs.Sound.play(name); } else { name.stop(); //12/21/2014 , for support soundJS 0.6.0 name.play(); } } function soundStop(name) { if(soundOff || playMode == PLAY_AUTO || (playMode == PLAY_DEMO && demoSoundOff)) return; if(typeof name == "string") { return createjs.Sound.stop(name); } else { name.stop(); } } function soundPause(name) { if(soundOff || playMode == PLAY_AUTO || (playMode == PLAY_DEMO && demoSoundOff)) return; if(typeof name == "string") { return createjs.Sound.pause(name); } else { name.pause(); } } function soundResume(name) { if(soundOff || playMode == PLAY_AUTO || (playMode == PLAY_DEMO && demoSoundOff)) return; if(typeof name == "string") { return createjs.Sound.resume(name); } else { name.resume(); } } //=============== // Random Object //=============== function rangeRandom(minValue, maxValue, seedValue) { var rndList, idx, items; var min, max; var reset; var seed = 0; function rndStart() { var swapId, tmp; rndList = []; for(var i = 0; i < items; i++) rndList[i] = min + i; for(var i = 0; i < items; i++) { if(seedValue > 0) { seed = seedValue; swapId = (seedRandom() * items) | 0; } else { swapId = (Math.random() * items) | 0; } tmp = rndList[i]; rndList[i] = rndList[swapId]; rndList[swapId] = tmp; } idx = 0; //debug(rndList); } function seedRandom() { var x = Math.sin(seed++) * 10000; return x - Math.floor(x); } this.get = function () { if( idx >= items) { rndStart(); reset = 1; } else { reset = 0; } return rndList[idx++]; } this.rndReset = function () { return reset; } //--------- // initial //--------- reset = 0; min = minValue; max = maxValue; if(min > max) { //swap var tmp; tmp = min; min = max; max = tmp; } items = max - min + 1; rndStart(); }