var keyAction = ACT_STOP; //// keyLastLeftRight = ACT_RIGHT; var shiftLevelNum = 0; var runnerDebug = 0; function pressShiftKey(code) { switch(code) { case KEYCODE_PERIOD: //SHIFT-. = '>', change to next level shiftLevelNum = 1; gameState = GAME_NEXT_LEVEL; break; case KEYCODE_COMMA: //SHIFT-, = '<', change to previous level shiftLevelNum = 1; gameState = GAME_PREV_LEVEL; break; case KEYCODE_UP: //SHIFT-UP, inc runner if(playMode == PLAY_CLASSIC && runnerLife < 10) { //bug fixed: add check playMode, 12/15/2014 runnerLife++; drawLife(); } break; case KEYCODE_X: //SHIFT-X toggleTrapTile(); break; case KEYCODE_G: //SHIFT-G, toggle god mode toggleGodMode(); break; default: if(runnerDebug) debugKeyPress(code); break; } } function pressCtrlKey(code) { switch(code) { case KEYCODE_A: //CTRL-A : abort level gameState = GAME_RUNNER_DEAD; break; case KEYCODE_C: //CTRL-C : copy current level copyLevelMap = levelData[curLevel-1]; showTipsText("COPY MAP", 0); break; case KEYCODE_R: //CTRL-R : abort game runnerLife = 1; gameState = GAME_RUNNER_DEAD; break; case KEYCODE_S: //CTRL-S, toggle sound if( (soundOff ^= 1) == 1) { soundDig.stop(); soundFall.stop(); showTipsText("SOUND OFF", 0); } else { showTipsText("SOUND ON", 0); } break; case KEYCODE_LEFT: //SHIFT + <- : speed down setSpeed(-1); break; case KEYCODE_RIGHT: //SHIFT + -> : speed up setSpeed(1); break; } } function debugKeyPress(code) { switch(code) { case KEYCODE_1: //SHIFT-1 , add 5 level shiftLevelNum = 5; gameState = GAME_NEXT_LEVEL; break; case KEYCODE_2: //SHIFT-2 , add 10 level shiftLevelNum = 10; gameState = GAME_NEXT_LEVEL; break; case KEYCODE_3: //SHIFT-3 , add 20 level shiftLevelNum = 20; gameState = GAME_NEXT_LEVEL; break; case KEYCODE_4: //SHIFT-4 , add 50 level shiftLevelNum = 50; gameState = GAME_NEXT_LEVEL; break; case KEYCODE_6: //SHIFT-6 , dec 5 level shiftLevelNum = 5; gameState = GAME_PREV_LEVEL; break; case KEYCODE_7: //SHIFT-7 , dec 10 level shiftLevelNum = 10; gameState = GAME_PREV_LEVEL; break; case KEYCODE_8: //SHIFT-8 , dec 20 level shiftLevelNum = 20; gameState = GAME_PREV_LEVEL; break; case KEYCODE_9: //SHIFT-9 , dec 50 level shiftLevelNum = 50; gameState = GAME_PREV_LEVEL; break; } } var godMode = 0, godModeKeyPressed = 0; function initHotKeyVariable() { godMode = 0; godModeKeyPressed = 0; } function toggleGodMode() { godModeKeyPressed = 1; //means player press the god-mod hot-key godMode ^= 1; if(godMode) { showTipsText("GOD MODE ON", 0); } else { showTipsText("GOD MODE OFF", 0); } } function setSpeed(v) { speed += v; if(speed < 0) speed = 0; if(speed >= speedMode.length) speed = speedMode.length-1; createjs.Ticker.setFPS(speedMode[speed]); showTipsText(speedText[speed], 0); } function helpCallBack() //help complete call back { pressKey(KEYCODE_ESC); } function pressKey(code) { switch(code) { case KEYCODE_LEFT: case KEYCODE_J: keyAction = ACT_LEFT; break; case KEYCODE_RIGHT: case KEYCODE_L: keyAction = ACT_RIGHT; break; case KEYCODE_UP: case KEYCODE_I: keyAction = ACT_UP; break; case KEYCODE_DOWN: case KEYCODE_K: keyAction = ACT_DOWN; break; case KEYCODE_Z: case KEYCODE_U: keyAction = ACT_DIG_LEFT; break; case KEYCODE_X: case KEYCODE_O: keyAction = ACT_DIG_RIGHT; break; case KEYCODE_ESC: //help & pause if(gameState == GAME_PAUSE) { gameResume(); showTipsText("", 0); //clear text } else { gamePause(); showTipsText("PAUSE", 1); //display "PAUSE" //helpObj.showHelp(helpCallBack); } break; case KEYCODE_ENTER: //display hi-score if(playMode == PLAY_CLASSIC) { menuIconDisable(1); gamePause(); showScoreTable(playData-1, null, function() { menuIconEnable(); gameResume();}); } else { keyAction = ACT_UNKNOWN; } break; default: keyAction = ACT_UNKNOWN; //debug("keycode = " + code); break; } if(recordMode && code != KEYCODE_ESC) saveKeyCode(code, keyAction); } function gameResume() { gameState = lastGameState; soundResume(soundFall); soundResume(soundDig); } function gamePause() { lastGameState = gameState; gameState = GAME_PAUSE; soundPause(soundFall); soundPause(soundDig); } function handleKeyDown(event) { if(!event){ event = window.event; } //cross browser issues exist if(event.shiftKey) { if(gameState == GAME_START || gameState == GAME_RUNNING) { pressShiftKey(event.keyCode); } } else if (event.ctrlKey) { if(gameState == GAME_START || gameState == GAME_RUNNING) { pressCtrlKey(event.keyCode); } } else { if((gameState == GAME_PAUSE && event.keyCode == KEYCODE_ESC) || gameState == GAME_START || gameState == GAME_RUNNING) { if(recordMode != RECORD_PLAY && playMode != PLAY_AUTO) { pressKey(event.keyCode); } } } /* //e.cancelBubble is supported by IE - this will kill the bubbling process. event.cancelBubble = true; event.returnValue = false; //event.stopPropagation works only in Firefox. if (event.stopPropagation) { event.stopPropagation(); event.preventDefault(); } */ if(event.keyCode >= 112 && event.keyCode <= 123) return true; //F1 ~ F12 return false; }