var VERSION = "2.21d"; var AI_VERSION = 4; var NO_OF_TILES_X = 28, NO_OF_TILES_Y = 16; var BASE_TILE_X = 40, BASE_TILE_Y = 44; var GROUND_TILE_X = 40, GROUND_TILE_Y = 20, TEXT_TILE_X = 40, TEXT_TILE_Y = 44; var BASE_SCREEN_X = (NO_OF_TILES_X * BASE_TILE_X); var BASE_SCREEN_Y = (NO_OF_TILES_Y * BASE_TILE_Y + GROUND_TILE_Y + TEXT_TILE_Y); var MIN_SCALE = 0.5, MAX_SCALE = 3; var MENU_ICON_X = 40, MENU_ICON_Y = 36, ICON_BORDER = 4; var BASE_ICON_X = (MENU_ICON_X + ICON_BORDER * 2); var KEYCODE_BKSPACE = 8, //backspace KEYCODE_ENTER = 13, KEYCODE_SPACE = 32, KEYCODE_ESC = 27, //escape KEYCODE_X = 88, //dig right KEYCODE_Y = 89, //dig left (for German keyboards) KEYCODE_Z = 90, //dig left KEYCODE_LEFT = 37, //move left KEYCODE_RIGHT = 39, //move right KEYCODE_UP = 38, //move up KEYCODE_DOWN = 40, //move down KEYCODE_SUBTRACT = 109, //Add KEYCODE_SUBTRACT & KEYCODE_HYPHEN for support fireFox 'dash' keycode KEYCODE_HYPHEN = 173, // KEYCODE_DASH = 189, //'-' KEYCODE_DOT = 190, //'.' KEYCODE_U = 85, //dig left KEYCODE_O = 79, //dig right KEYCODE_J = 74, //move left KEYCODE_L = 76, //move right KEYCODE_I = 73, //move up KEYCODE_K = 75, //move down KEYCODE_PERIOD = 190, //'.' KEYCODE_COMMA = 188, //',' KEYCODE_A = 65, //'A' KEYCODE_C = 67, //'C' KEYCODE_D = 68, //'D' KEYCODE_E = 69, //'E' KEYCODE_G = 71, //'G' KEYCODE_H = 72, //'H' KEYCODE_Q = 81, //'Q' KEYCODE_R = 82, //'R' KEYCODE_S = 83, //'S' KEYCODE_T = 84, //'T' KEYCODE_V = 86, //'V' KEYCODE_W = 87; //'W' var KEYCODE_0 = 48, KEYCODE_1 = 49, KEYCODE_2 = 50, KEYCODE_3 = 51, KEYCODE_4 = 52, KEYCODE_5 = 53, KEYCODE_6 = 54, KEYCODE_7 = 55, KEYCODE_8 = 56, KEYCODE_9 = 57; var SCORE_COMPLETE_LEVEL = 1500, SCORE_COUNTER = 15; SCORE_GET_GOLD = 250, SCORE_IN_HOLE = 75, SCORE_GUARD_DEAD = 75; var SCORE_VALUE_PER_POINT = 100; //for modern & edit mode var PLAY_NONE = 0, PLAY_CLASSIC = 1, PLAY_MODERN = 2, PLAY_DEMO = 3, PLAY_EDIT = 4, PLAY_TEST = 5, PLAY_AUTO = 6, PLAY_DEMO_ONCE = 7; var GAME_START = 0, GAME_RUNNING = 1, GAME_FINISH = 2, GAME_FINISH_SCORE_COUNT= 3, GAME_WAITING = 4, GAME_PAUSE = 5, GAME_NEW_LEVEL = 6, GAME_RUNNER_DEAD = 7, GAME_OVER_ANIMATION = 8, GAME_OVER = 9, GAME_NEXT_LEVEL = 10, GAME_PREV_LEVEL = 11, GAME_LOADING = 12, GAME_WIN = 13; var ACT_UNKNOWN = -1, ACT_STOP = 0, ACT_LEFT = 1, ACT_RIGHT = 2, ACT_UP = 3, ACT_DOWN = 4, ACT_FALL = 5, ACT_FALL_BAR = 6, ACT_DIG_LEFT = 7, ACT_DIG_RIGHT = 8, ACT_DIGGING = 9, ACT_IN_HOLE = 10, ACT_CLIMB_OUT = 11, ACT_REBORN = 12; //value | Character | Type //------+-----------+----------- // 0x0 | | Empty space // 0x1 | # | Normal Brick // 0x2 | @ | Solid Brick // 0x3 | H | Ladder // 0x4 | - | Hand-to-hand bar (Line of rope) // 0x5 | X | False brick // 0x6 | S | Ladder appears at end of level // 0x7 | $ | Gold chest // 0x8 | 0 | Guard // 0x9 | & | Player var EMPTY_T = 0x00; var BLOCK_T = 0x01; var SOLID_T = 0x02; var LADDR_T = 0x03; var BAR_T = 0x04; var TRAP_T = 0x05; var HLADR_T = 0x06; var GOLD_T = 0x07; var GUARD_T = 0x08; var RUNNER_T = 0x09; var REBORN_T = 0x10; //template: for reborn var CLOSE_SCREEN_SPEED = 35; //20 ~ 80 var MAX_OLD_GUARD = 6; //maximum number of guards for AI Version 1 and 2 var MAX_NEW_GUARD = 5; //for AI Version >= 3 var RUNNER_LIFE = 5; //number of runner life var RUNNER_MAX_LIFE = 100; var MAX_TIME_COUNT = 999; //for moden mode var TICK_COUNT_PER_TIME = 16; var MAX_DEMO_WAIT_COUNT = 200 * TICK_COUNT_PER_TIME; var MAX_EDIT_LEVEL = 120; var MAX_HISCORE_RECORD = 10, MAX_HISCORE_NAME_LENGTH = 12; //=========================== // Define value for playData //=========================== var PLAY_DATA_USERDEF = 999; //================================================ // Define themes string also as theme folder name //================================================ var THEME_APPLE2 = "APPLE2"; var THEME_C64 = "C64"; //================================ // Below defined for LocalStorage //================================ var STORAGE_LASTPLAY_MODE = "loderunner_lastplay"; var STORAGE_CLASSIC_INFO = "loderunner_classicInfo"; var STORAGE_MODERN_INFO = "loderunner_modernInfo"; var STORAGE_DEMO_INFO = "loderunner_demoInfo"; var STORAGE_FIRST_PLAY = "loderunner_firstRun"; var STORAGE_MODERN_SCORE_INFO = "loderunner_modernScore"; var STORAGE_USER_INFO = "loderunner_userInfo"; //user created var STORAGE_USER_SCORE_INFO = "loderunner_userScore"; //user created var STORAGE_EDIT_INFO = "loderunner_editInfo"; var STORAGE_USER_LEVEL = "loderunner_userLevel"; var STORAGE_TEST_LEVEL = "loderunner_testlevel"; var STORAGE_HISCORE_INFO = "loderunner_hiScore"; var STORAGE_PLAYER_NAME = "loderunner_player"; var STORAGE_UID = "loderunner_uid"; var STORAGE_THEME_MODE = "loderunner_theme"; var STORAGE_THEME_COLOR = "loderunner_color_"; var STORAGE_REPEAT_ACTION = "loderunner_actRepeat"; var STORAGE_GAMEPAD_MODE = "loderunner_gamepadMode";