Lode Runner version 2.21c, AI_VERSION=4

(1) Add gamepad support:
   (1.1) xinput controller is better, Microsoft Edge only support Xinput devices
   (1.2) Browser support tables: http://caniuse.com/#feat=gamepad
   (1.3) gamepad test page: http://html5gamepad.com/

(2) Add color themes selection
(3) More control key support: add "QWE ASD" and ",." keyboard support
(4) Rewrite editor function for more compatible with browser
(5) Maybe get bigger play screen, change scale step from 25% to %5
Cette révision appartient à :
simon_hung
2017-01-01 22:33:58 +08:00
Parent dc96a5ac8d
révision 675e52fa90
78 fichiers modifiés avec 1878 ajouts et 1317 suppressions
+67 -20
Voir le fichier
@@ -44,6 +44,10 @@ function pressCtrlKey(code)
copyLevelPassed = 1; //means copy from exists level
showTipsText("COPY MAP", 1500);
break;
case KEYCODE_J: //CTRL-J : gamepad toggle
toggleGamepadMode(1);
//if(gamepadIconObj) gamepadIconObj.updateGamepadImage();
break;
case KEYCODE_K: //CTRL-K : repeat actions On/Off
toggleRepeatAction();
repeatActionIconObj.updateRepeatActionImage();
@@ -73,6 +77,16 @@ function pressCtrlKey(code)
break;
case KEYCODE_RIGHT: //SHIFT + -> : speed up
setSpeed(1);
break;
case KEYCODE_H: //CTRL-H : redHat mode on/off
toggleRedhatMode();
break;
case KEYCODE_1: //CTRL-1
case KEYCODE_2: //CTRL-2
case KEYCODE_3: //CTRL-3
case KEYCODE_4: //CTRL-4
case KEYCODE_5: //CTRL-5
themeColorChange(code - KEYCODE_1);
break;
}
}
@@ -117,7 +131,8 @@ function debugKeyPress(code)
var repeatAction = 0; //1: keyboard repeat on, 0: keyboard repeat Off
var repeatActionPressed = 0;
var gamepadMode = 1; //0: disable, 1: enable
var redhatMode = 1;
var godMode = 0, godModeKeyPressed = 0;
function initHotKeyVariable()
@@ -130,10 +145,8 @@ function initHotKeyVariable()
function toggleRepeatAction()
{
if( (repeatAction ^= 1) == 1) {
//showTipsText("REPEAT ACTIONS ON", 0, "APPLE-II MODE");
showTipsText("REPEAT ACTIONS ON", 2500);
} else {
//showTipsText("REPEAT ACTIONS OFF", 0, "NES MODE");
showTipsText("REPEAT ACTIONS OFF", 2500);
}
if(gameState != GAME_START) repeatActionPressed=1; //player change the "repeatAction" Mode at running
@@ -141,6 +154,42 @@ function toggleRepeatAction()
setRepeatAction();
}
function toggleGamepadMode(textMsg)
{
if(!gamepadSupport()) {
if(textMsg) showTipsText("GAMEPAD NOT SUPPORTED", 2500);
gamepadMode = 0;
} else {
if( (gamepadMode ^= 1) == 1) {
gamepadEnable();
if(textMsg) showTipsText("GAMEPAD ON", 2500);
} else {
gamepadDisable();
if(textMsg) showTipsText("GAMEPAD OFF", 2500);
}
}
setGamepadMode();
}
function toggleRedhatMode()
{
if( (redhatMode ^= 1) == 1 ) { //enable
for(var i = 0; i < guardCount; i++) {
if(guard[i].hasGold > 0)
guard[i].sprite.spriteSheet = redhatData;
else
guard[i].sprite.spriteSheet = guardData;
}
showTipsText("REDHAT MODE ON", 1500);
} else { //disable
for(var i = 0; i < guardCount; i++) {
guard[i].sprite.spriteSheet = guardData;
}
showTipsText("REDHAT MODE OFF", 1500);
}
}
function toggleGodMode()
{
godModeKeyPressed = 1; //means player press the god-mod hot-key
@@ -172,27 +221,35 @@ function pressKey(code)
{
switch(code) {
case KEYCODE_LEFT:
case KEYCODE_J:
case KEYCODE_J:
case KEYCODE_A:
keyAction = ACT_LEFT;
break;
case KEYCODE_RIGHT:
case KEYCODE_L:
case KEYCODE_D:
keyAction = ACT_RIGHT;
break;
case KEYCODE_UP:
case KEYCODE_I:
case KEYCODE_UP:
case KEYCODE_I:
case KEYCODE_W:
keyAction = ACT_UP;
break;
case KEYCODE_DOWN:
case KEYCODE_K:
case KEYCODE_K:
case KEYCODE_S:
keyAction = ACT_DOWN;
break;
case KEYCODE_Z:
case KEYCODE_U:
case KEYCODE_U:
case KEYCODE_Q:
case KEYCODE_COMMA: //,
keyAction = ACT_DIG_LEFT;
break;
case KEYCODE_X:
case KEYCODE_O:
case KEYCODE_O:
case KEYCODE_E:
case KEYCODE_PERIOD: //.
keyAction = ACT_DIG_RIGHT;
break;
case KEYCODE_ESC: //help & pause
@@ -260,17 +317,7 @@ function handleKeyDown(event)
}
}
/*
//e.cancelBubble is supported by IE - this will kill the bubbling process.
event.cancelBubble = true;
event.returnValue = false;
//event.stopPropagation works only in Firefox.
if (event.stopPropagation) {
event.stopPropagation();
event.preventDefault();
}
*/
if(event.keyCode >= 112 && event.keyCode <= 123) return true; //F1 ~ F12
return false;