Lode Runner version 2.21c, AI_VERSION=4
(1) Add gamepad support: (1.1) xinput controller is better, Microsoft Edge only support Xinput devices (1.2) Browser support tables: http://caniuse.com/#feat=gamepad (1.3) gamepad test page: http://html5gamepad.com/ (2) Add color themes selection (3) More control key support: add "QWE ASD" and ",." keyboard support (4) Rewrite editor function for more compatible with browser (5) Maybe get bigger play screen, change scale step from 25% to %5
Cette révision appartient à :
@@ -221,6 +221,7 @@ function guardMoveStep( id, action)
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} else
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decGold(); //gold disappear
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curGuard.hasGold = 0;
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guardRemoveRedhat(curGuard); //9/4/2016
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}
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//----------------------------------------------------------------------
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@@ -236,6 +237,7 @@ function guardMoveStep( id, action)
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decGold(); //gold disappear
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}
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curGuard.hasGold = 0;
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guardRemoveRedhat(curGuard); //9/4/2016
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//----------------------------------------------------------------------
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if( curShape == "fallRight") newShape = "shakeRight";
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@@ -359,8 +361,8 @@ function guardMoveStep( id, action)
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{
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//curGuard.hasGold = ((Math.random()*26)+14)|0; //14 - 39
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curGuard.hasGold = ((Math.random()*26)+12)|0; //12 - 37 change gold drop steps
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if(playMode == PLAY_AUTO || playMode == PLAY_DEMO || playMode == PLAY_DEMO_ONCE) getDemoGold(curGuard);
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guardWearRedhat(curGuard); //9/4/2016
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if(playMode == PLAY_AUTO || playMode == PLAY_DEMO || playMode == PLAY_DEMO_ONCE) getDemoGold(curGuard);
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if(recordMode) processRecordGold(curGuard);
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removeGold(x, y);
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//debug ("get, (x,y) = " + x + "," + y + ", offset = " + xOffset);
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@@ -370,6 +372,18 @@ function guardMoveStep( id, action)
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//checkCollision(runner.pos.x, runner.pos.y);
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}
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//meanings: guard with gold
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function guardWearRedhat(guard)
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{
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if(redhatMode) guard.sprite.spriteSheet = redhatData;
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}
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//meanings: guard without gold
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function guardRemoveRedhat(guard)
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{
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if(redhatMode) guard.sprite.spriteSheet = guardData;
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}
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function dropGold(id)
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{
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var curGuard = guard[id];
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@@ -381,7 +395,7 @@ function dropGold(id)
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curGuard.hasGold--; // count > 1, don't drop it only decrease count
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//loadingTxt.text = "(" + id + ") = " + curGuard.hasGold;
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break;
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case (curGuard.hasGold == 1):
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case (curGuard.hasGold == 1): //drop gold
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var x = curGuard.pos.x, y = curGuard.pos.y;
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if(map[x][y].base == EMPTY_T && ( y >= maxTileY ||
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@@ -391,6 +405,7 @@ function dropGold(id)
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addGold(x,y);
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curGuard.hasGold = -1; //for record play action always use value = -1
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//curGuard.hasGold = -(((Math.random()*10)+1)|0); //-1 ~ -10; //waiting time for get gold
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guardRemoveRedhat(curGuard); //9/4/2016
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drop = 1;
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}
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break;
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@@ -399,6 +414,7 @@ function dropGold(id)
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//loadingTxt.text = "(" + id + ") = " + curGuard.hasGold;
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break;
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}
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return drop;
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}
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@@ -407,7 +423,7 @@ function dropGold(id)
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//=============================================
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var DEBUG_TIME = 0;
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var shakeRight = [ 8, 9, 10, 9, 10, 8 ];
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var shakeLeft = [ 19, 20, 21, 20, 21, 19 ];
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var shakeLeft = [ 30, 31, 32, 31, 32, 30 ];
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var shakeTime = [ 36, 3, 3, 3, 3, 3 ];
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var shakingGuardList = [];
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@@ -907,7 +923,7 @@ function setRunnerDead()
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//===============================================
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// BEGIN NEW FOR REBORN (ai version >= 3)
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//===============================================
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var rebornFrame = [ 17, 18 ];
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var rebornFrame = [ 28, 29 ];
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var rebornTime = [ 6, 2 ];
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var rebornGuardList = [];
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@@ -943,13 +959,11 @@ function processReborn()
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curGuard.sprite.gotoAndStop(rebornFrame[curGuard.curFrameIdx]);
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} else {
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//reborn
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var id = rebornGuardList[i];
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rebornGuardList.splice(i, 1); //remove from list
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rebornComplete(id);
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continue;
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}
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}
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i++;
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}
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