Enable "shift-up" hot-key to increase man life
modified file: lodeRunner.key.js
Cette révision appartient à :
SimonHung
2014-06-21 14:29:18 +08:00
Parent 1221b99313
révision 2bdab200a2
3 fichiers modifiés avec 8 ajouts et 9 suppressions
+1 -2
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@@ -29,8 +29,7 @@ This game include <b>Lode Runner</b> (150 Levels) & <b>Championship Lode Runner
</table> </table>
### [PLAY](http://goo.gl/KgmXhh) ### PLAY
<a target="_blank" href="http://goo.gl/KgmXhh">simonsays-tw.com/web/lodeRunner/game/lodeRunner.html</a> <a target="_blank" href="http://goo.gl/KgmXhh">simonsays-tw.com/web/lodeRunner/game/lodeRunner.html</a>
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+1 -1
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@@ -1,4 +1,4 @@
var VERSION = "0.99m"; var VERSION = "0.99n";
var AI_VERSION = 1; var AI_VERSION = 1;
var NO_OF_TILES_X = 28, var NO_OF_TILES_X = 28,
+6 -6
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@@ -12,6 +12,12 @@ function pressShiftKey(code)
case KEYCODE_COMMA: //SHIFT-, = '<', change to previous level case KEYCODE_COMMA: //SHIFT-, = '<', change to previous level
shiftLevelNum = 1; shiftLevelNum = 1;
gameState = GAME_PREV_LEVEL; gameState = GAME_PREV_LEVEL;
break;
case KEYCODE_UP: //SHIFT-UP, inc runner
if(runnerLife < 10) {
runnerLife++;
drawLife();
}
break; break;
default: default:
if(runnerDebug) debugKeyPress(code); if(runnerDebug) debugKeyPress(code);
@@ -89,12 +95,6 @@ function debugKeyPress(code)
shiftLevelNum = 50; shiftLevelNum = 50;
gameState = GAME_PREV_LEVEL; gameState = GAME_PREV_LEVEL;
break; break;
case KEYCODE_UP: //SHIFT-UP, inc runner
if(runnerLife < 10) {
runnerLife++;
drawLife();
}
break;
} }
} }