Lode Runner v2.30e, AI_VERSION=4
The major change is adding a backup and restore feature for "custom levels".
Cette révision appartient à :
@@ -126,7 +126,7 @@ function infoMenu(callbackFun, args)
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if(infoMsg) infoObj.showInfo(infoMsg, callbackFun, args);
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else {
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if(callbackFun) callbackFun(args);
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error(arguments.callee.name, "Error: playMode = " + playMode);
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error("Error: playMode = " + playMode);
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}
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}
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@@ -278,7 +278,7 @@ function infoMenuClass(_stage, _scale)
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menuY += (infoObj[i].textHeight * 3/2|0);
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break;
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default:
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error(arguments.callee.name, "Error: type don't support, type = " + infoList[i].type);
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error("Error: type don't support, type = " + infoList[i].type);
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continue;
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}
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if(maxTextWidth < infoObj[i].width) maxTextWidth = infoObj[i].width;
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@@ -373,7 +373,7 @@ function infoMenuClass(_stage, _scale)
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_stage.addChild(infoObj[i].textLink);
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break;
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default:
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error(arguments.callee.name, "Error: type don't support, type = " + infoObj[i].type);
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error("Error: type don't support, type = " + infoObj[i].type);
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continue;
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}
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}
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@@ -396,7 +396,7 @@ function infoMenuClass(_stage, _scale)
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_stage.removeChild(infoObj[i].textLink);
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break;
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default:
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error(arguments.callee.name, "Error: type don't support, type = " + infoObj[i].type);
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error("Error: type don't support, type = " + infoObj[i].type);
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continue;
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}
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}
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