Lode Runner v2.30e, AI_VERSION=4
The major change is adding a backup and restore feature for "custom levels".
Cette révision appartient à :
@@ -463,7 +463,7 @@ function add2GuardShakeQueue(id, shape)
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curGuard.curFrameTime = -1; //for init
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shakingGuardList.push(id);
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//error(arguments.callee.name, "push id =" + id + "(" + shakingGuardList + ")" );
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//error("push id =" + id + "(" + shakingGuardList + ")" );
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}
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@@ -488,7 +488,7 @@ function processGuardShake()
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var id = shakingGuardList[i];
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shakingGuardList.splice(i, 1); //remove from list
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//error(arguments.callee.name, "remove id =" + id + "(" + shakingGuardList + ")" );
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//error("remove id =" + id + "(" + shakingGuardList + ")" );
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climbOut(id); //climb out
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continue;
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}
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@@ -504,11 +504,11 @@ function removeFromShake(id)
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for(var i = 0; i < shakingGuardList.length;i++) {
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if(shakingGuardList[i] == id) {
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shakingGuardList.splice(i, 1); //remove from list
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//error(arguments.callee.name, "remove id =" + id + "(" + shakingGuardList + ")" );
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//error("remove id =" + id + "(" + shakingGuardList + ")" );
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return;
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}
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}
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error(arguments.callee.name, "design error id =" + id + "(" + shakingGuardList + ")" );
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error("design error id =" + id + "(" + shakingGuardList + ")" );
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}
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//======================
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