Lode Runner v2.30e, AI_VERSION=4
The major change is adding a backup and restore feature for "custom levels".
Cette révision appartient à :
+14
-5
@@ -1,4 +1,4 @@
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var VERSION = "2.21i";
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var VERSION = "2.30e";
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var AI_VERSION = 4;
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var NO_OF_TILES_X = 28,
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@@ -27,7 +27,7 @@ var KEYCODE_BKSPACE = 8, //backspace
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KEYCODE_ESC = 27, //escape
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KEYCODE_X = 88, //dig right
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KEYCODE_Y = 89, //dig left (for German keyboards)
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KEYCODE_Y = 89, //dig left (Y key to dig left, for German keyboards)
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KEYCODE_Z = 90, //dig left
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KEYCODE_LEFT = 37, //move left
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@@ -75,10 +75,11 @@ var KEYCODE_0 = 48,
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KEYCODE_8 = 56,
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KEYCODE_9 = 57;
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var SCORE_COMPLETE_LEVEL = 1500, SCORE_COUNTER = 15;
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var SCORE_COMPLETE_LEVEL = 1500, SCORE_COUNTER = 15,
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SCORE_GET_GOLD = 250,
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SCORE_IN_HOLE = 75,
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SCORE_GUARD_DEAD = 75;
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SCORE_GUARD_DEAD = 75,
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SCORE_WIN_PER_MAN = 42500;
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var SCORE_VALUE_PER_POINT = 100; //for modern & edit mode
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@@ -91,7 +92,8 @@ var GAME_START = 0, GAME_RUNNING = 1,
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GAME_NEW_LEVEL = 6, GAME_RUNNER_DEAD = 7,
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GAME_OVER_ANIMATION = 8, GAME_OVER = 9,
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GAME_NEXT_LEVEL = 10, GAME_PREV_LEVEL = 11,
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GAME_LOADING = 12, GAME_WIN = 13;
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GAME_LOADING = 12, GAME_WIN_SCORE_COUNT = 13,
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GAME_WIN = 14;
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var ACT_UNKNOWN = -1, ACT_STOP = 0,
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ACT_LEFT = 1, ACT_RIGHT = 2,
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@@ -181,6 +183,8 @@ var STORAGE_TEST_LEVEL = "loderunner_testlevel";
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var STORAGE_HISCORE_INFO = "loderunner_hiScore";
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var STORAGE_LASTSCORE = "loderunner_lastScore";
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var STORAGE_PLAYER_NAME = "loderunner_player";
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var STORAGE_UID = "loderunner_uid";
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@@ -189,3 +193,8 @@ var STORAGE_THEME_COLOR = "loderunner_color_";
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var STORAGE_REPEAT_ACTION = "loderunner_actRepeat";
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var STORAGE_GAMEPAD_MODE = "loderunner_gamepadMode";
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//================================
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// backup & restore file header
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//================================
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var LRWG_FILE_START_INFO = "LODE RUNNER WEB GAME.";
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