First Commit : Lode Runner v0.99k.1
Cette révision appartient à :
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//============
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// MISC
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//============
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var DEBUG = 0;
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var demoSoundOff = 1;
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function debug(string) {
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if(DEBUG) console.log(string);
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}
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function assert(expression, msg)
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{
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if(DEBUG) console.assert(expression, msg);
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}
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function getScreenSize()
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{
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var x, y;
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//----------------------------------------------------------------------
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// Window size and scrolling:
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// URL: http://www.howtocreate.co.uk/tutorials/javascript/browserwindow
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//----------------------------------------------------------------------
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if (typeof (window.innerWidth) == 'number') {
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//Non-IE
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x = window.innerWidth;
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y = window.innerHeight;
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} else if ((document.documentElement) &&
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(document.documentElement.clientWidth || document.documentElement.clientHeight)) {
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//IE 6+ in 'standards compliant mode'
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x = document.documentElement.clientWidth;
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y = document.documentElement.clientHeight;
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} else if (document.body && (document.body.clientWidth || document.body.clientHeight)) {
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//IE 4 compatible
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x = document.body.clientWidth;
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y = document.body.clientHeight;
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}
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return {x:x, y:y};
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}
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//==============================
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// Too many user created Levels
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//==============================
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var editWarningText = null;
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function editWarningMsg(hidden)
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{
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var x, y, width, height;
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if(editWarningText == null)
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editWarningText = new createjs.Text("Too many user created levels !",
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"bold " + (64*tileScale) + "px Helvetica", "#fc5c1c");
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width = editWarningText.getBounds().width;
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height = editWarningText.getBounds().height;
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x = editWarningText.x = (NO_OF_TILES_X*(tileW+EDIT_PADDING) - width) / 2 | 0;
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y = editWarningText.y = (NO_OF_TILES_Y*tileH - height) / 2 | 0;
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editWarningText.shadow = new createjs.Shadow("white", 2, 2, 1);
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if(hidden) {
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mainStage.removeChild(editWarningText);
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} else {
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mainStage.addChild(editWarningText);
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}
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mainStage.update();
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}
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//================================
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// show tips messgae
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//===============================
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function showTipsMsg(_tipsTxt, _stage, _scale)
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{
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var TEXT_SIZE = 72* _scale;
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var TEXT_COLOR = "#ff2020";
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var tipsText = new createjs.Text(_tipsTxt, "bold " + TEXT_SIZE + "px Helvetica", TEXT_COLOR);
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var screenX = _stage.canvas.width;
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var screenY = _stage.canvas.height;
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tipsText.x = (screenX) / 2 | 0;
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tipsText.y = screenY/2 - tipsText.getBounds().height*5/4 | 0;
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tipsText.shadow = new createjs.Shadow("white", 3, 3, 2);
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tipsText.textAlign = "center";
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_stage.addChild(tipsText);
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createjs.Tween.get(tipsText).set({alpha:1}).wait(50).to({scaleX:1.2, scaleY:1.2, alpha:0}, 2000)
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.call(function(){_stage.removeChild(tipsText);});
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}
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//==========================================
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// move z-index to top for a child of stage
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//==========================================
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function moveChild2Top(stage, obj)
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{
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stage.setChildIndex(obj, stage.getNumChildren() - 1);
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}
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//==========================
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// BEGIN for Sound function
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//==========================
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var soundOff = 0;
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function soundPlay(name)
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{
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if(soundOff || playMode == PLAY_AUTO || (playMode == PLAY_DEMO && demoSoundOff)) return;
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if(typeof name == "string") {
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return createjs.Sound.play(name);
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} else {
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name.play();
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}
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}
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function soundStop(name)
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{
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if(soundOff || playMode == PLAY_AUTO || (playMode == PLAY_DEMO && demoSoundOff)) return;
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if(typeof name == "string") {
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return createjs.Sound.stop(name);
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} else {
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name.stop();
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}
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}
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function soundPause(name)
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{
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if(soundOff || playMode == PLAY_AUTO || (playMode == PLAY_DEMO && demoSoundOff)) return;
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if(typeof name == "string") {
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return createjs.Sound.pause(name);
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} else {
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name.pause();
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}
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}
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function soundResume(name)
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{
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if(soundOff || playMode == PLAY_AUTO || (playMode == PLAY_DEMO && demoSoundOff)) return;
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if(typeof name == "string") {
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return createjs.Sound.resume(name);
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} else {
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name.resume();
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}
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}
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//===============
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// Random Object
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//===============
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function rangeRandom(minValue, maxValue, seedValue)
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{
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var rndList, idx, items;
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var min, max;
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var reset;
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var seed = 0;
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function rndStart()
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{
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var swapId, tmp;
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rndList = [];
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for(var i = 0; i < items; i++) rndList[i] = min + i;
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for(var i = 0; i < items; i++) {
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if(seedValue > 0) {
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seed = seedValue;
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swapId = (seedRandom() * items) | 0;
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} else {
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swapId = (Math.random() * items) | 0;
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}
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tmp = rndList[i];
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rndList[i] = rndList[swapId];
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rndList[swapId] = tmp;
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}
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idx = 0;
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//debug(rndList);
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}
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function seedRandom()
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{
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var x = Math.sin(seed++) * 10000;
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return x - Math.floor(x);
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}
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this.get = function ()
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{
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if( idx >= items) {
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rndStart();
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reset = 1;
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} else {
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reset = 0;
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}
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return rndList[idx++];
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}
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this.rndReset = function ()
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{
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return reset;
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}
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//---------
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// initial
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//---------
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reset = 0;
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min = minValue;
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max = maxValue;
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if(min > max) { //swap
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var tmp;
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tmp = min;
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min = max;
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max = tmp;
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}
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items = max - min + 1;
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rndStart();
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}
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