First Commit : Lode Runner v0.99k.1

Cette révision appartient à :
SimonHung
2014-06-20 16:33:36 +08:00
Parent 56792c1045
révision 243a4a95ca
84 fichiers modifiés avec 13767 ajouts et 3 suppressions
+458
Voir le fichier
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/////////////////
// Auto Demo
/////////////////
var demoRecordIdx, demoGoldIdx, demoBornIdx;
var demoTickCount;
var demoRnd, demoIdx;
function initAutoDemoRnd()
{
demoRnd = [];
demoRnd[0] = new rangeRandom(0, demoData1.length-1, 0); //random range 0 .. demoData1.length-1
/* auto demo data always use demoData1 (because now can select demo levels from demo mode) , 6/12/2014
demoRnd[1] = new rangeRandom(0, demoData2.length-1, 0); //random range 0 .. demoData1.length-2
*/
}
var demoRecord, demoGoldDrop, demoBornPos;
var demoLevel, demoData, demoCount, demoMaxCount;
function getAutoDemoLevel(initValue)
{
if(initValue) {
curScore = 0;
runnerLife = 1;
/* auto demo data always use demoData1 (because now can select demo levels from demo mode) , 6/12/2014
if(playData == 2) { //lode runner 2 demo data
demoLevel = 1;
demoCount = 1;
demoMaxCount = 2;
demoData = demoData2;
levelData = levelData2;
demoIdx = 1;
} else { //lode runner 1 demo data
*/
demoLevel = 1;
demoCount = 1;
demoMaxCount = 3;
demoData = demoData1;
levelData = levelData1;
demoIdx = 0;
// }
} else {
demoLevel++;
demoCount++;
}
var idx = demoRnd[demoIdx].get();
demoRecord = demoData[idx].action;
demoGoldDrop = demoData[idx].goldDrop;
demoBornPos = demoData[idx].bornPos;
curLevel = demoData[idx].level;
}
var demoCountTime = 0, demoCountEnable = 0;
function enableAutoDemoTimer()
{
demoCountEnable = 1;
demoCountTime = 0;
}
function disableAutoDemoTimer()
{
demoCountEnable = 0;
}
function countAutoDemoTimer()
{
if(demoCountEnable) {
demoCountTime++;
//debug(demoCountTime);
if(demoCountTime > MAX_DEMO_WAIT_COUNT) {
disableAutoDemoTimer();
gameState = GAME_WAITING;
showCoverPage();
}
}
}
//=====================================
// function for auto demo & demo mode
//=====================================
function initPlayDemo()
{
demoRecordIdx = demoGoldIdx = demoBornIdx = 0;
demoTickCount = 0;
gameState = GAME_RUNNING;
}
function playDemo()
{
if(demoRecordIdx < demoRecord.length) {
if(demoRecord[demoRecordIdx*2] == demoTickCount) {
//loadingTxt.text = demoRecordIdx + " " + demoTickCount ; //for debug
pressKey(demoRecord[demoRecordIdx*2+1]);
demoRecordIdx++;
}
}
demoTickCount++;
}
function getDemoGold(guard)
{
guard.hasGold = demoGoldDrop[demoGoldIdx++];
}
function getDemoBornPos()
{
if(demoBornPos[0] == 2) {
demoBornIdx += 2;
return { x: demoBornPos[demoBornIdx-1], y: demoBornPos[demoBornIdx] };
} else {
return { x: demoBornPos[++demoBornIdx], y: 1 };
}
}
//====================================
// for demo mode (User select level)
//====================================
var playerDemoData1 = [], playerDemoData2 = [];
var noDemoData1 = 1, noDemoData2 = 1;
var wHighScores1 = [], wHighScores2 = [];
var wDemoData1 = [], wDemoData2 = [];
function initDemoModeVariable()
{
for(var i = 0; i < wDemoData1.length; i++) {
playerDemoData1[wDemoData1[i].level-1] = wDemoData1[i];
}
for(var i = 0; i < wDemoData2.length; i++) {
playerDemoData2[wDemoData2[i].level-1] = wDemoData2[i];
}
if(playerDemoData1.length > 0) noDemoData1 = 0;
if(playerDemoData2.length > 0) noDemoData2 = 0;
}
function initDemoInfo()
{
var idx = curLevel - 1;
curScore = 0;
runnerLife = 1;
demoRecord = demoData[idx].action;
demoGoldDrop = demoData[idx].goldDrop;
demoBornPos = demoData[idx].bornPos;
assert(curLevel == demoData[idx].level, "curLevel != level of demoData");
}
function getDemoInfo()
{
var infoJSON;
if(playData == 5) {
infoJSON = getStorage(STORAGE_DEMO_INFO2);
levelData = levelData2;
demoData = playerDemoData2;
} else {
infoJSON = getStorage(STORAGE_DEMO_INFO1);
levelData = levelData1;
demoData = playerDemoData1;
}
if(infoJSON == null) {
curLevel = 1;
} else {
var infoObj = JSON.parse(infoJSON);
curLevel = infoObj.l;
}
getValidDemoLevel();
initDemoInfo();
}
function setDemoInfo()
{
var infoObj = { l:curLevel};
var infoJSON = JSON.stringify(infoObj);
switch(playData) {
default:
case 4:
setStorage(STORAGE_DEMO_INFO1, infoJSON);
break;
case 5:
setStorage(STORAGE_DEMO_INFO2, infoJSON);
break;
}
}
function getValidDemoLevel()
{
while(typeof demoData[curLevel-1] == "undefined") {
if(++curLevel > levelData.length) curLevel = 1;
}
}
function getNextDemoLevel()
{
getValidDemoLevel();
setDemoInfo();
initDemoInfo();
}
function updatePlayerDemoData(playData, demoDataInfo)
{
var playerDemoData = null;
var level = demoDataInfo.level;
switch(playData) {
case 1:
playerDemoData = playerDemoData1;
break;
case 2:
playerDemoData = playerDemoData2;
break;
}
if(playerDemoData != null) {
if(typeof playerDemoData[level-1] == "undefined") {
// new
playerDemoData[level-1] = {
level: demoDataInfo.level,
ai: demoDataInfo.ai,
time: demoDataInfo.time,
state: demoDataInfo.state,
action: demoDataInfo.action,
goldDrop: demoDataInfo.goldDrop,
bornPos: demoDataInfo.bornPos
};
} else { // always update local data
//if( playerDemoData[level-1].time >= demoDataInfo.time) { //only udate best time
//update
playerDemoData[level-1].level = demoDataInfo.level;
playerDemoData[level-1].ai = demoDataInfo.ai;
playerDemoData[level-1].time = demoDataInfo.time;
playerDemoData[level-1].state = demoDataInfo.state;
playerDemoData[level-1].action = demoDataInfo.action;
playerDemoData[level-1].goldDrop = demoDataInfo.goldDrop;
playerDemoData[level-1].bornPos = demoDataInfo.bornPos;
}
}
}
//==============================
// Record play action for demo
//==============================
var RECORD_NONE = 0, RECORD_KEY = 1, RECORD_PLAY = 2;
var recordMode = RECORD_KEY;
//var recordMode = RECORD_NONE;
var recordCount, recordKeyCode = 0, lastKeyCode = -1;
var playRecord, goldRecord, bornRecord;
var goldRecordIdx, bornRecordIdx;
var playRecordTime, recordState;
function initRecordVariable()
{
recordCount = 0;
goldRecordIdx = 0;
bornRecordIdx = 0;
playRecordTime = 0;
switch(recordMode) {
case RECORD_KEY:
recordKeyCode = 0;
lastKeyCode = -1;
playRecord = [];
goldRecord = [];
bornRecord = [];
break;
case RECORD_PLAY:
recordIdx = 0;
gameState = GAME_RUNNING;
break;
}
}
function saveKeyCode(code)
{
recordKeyCode = code
}
function recordModeDump(state)
{
recordPlayTime(state);
convertBornPos();
dumpRecord();
}
function recordModeToggle(state)
{
if(recordMode == RECORD_KEY) {
if(playMode != PLAY_AUTO && playMode != PLAY_DEMO) recordMode = RECORD_PLAY;
recordModeDump(state);
} else recordMode = RECORD_KEY;
}
function processRecordKey()
{
switch(recordMode) {
case RECORD_KEY: //record the play key action
recordKeyAction();
break;
case RECORD_PLAY: //play the record key
recordPlayDemo();
break;
}
recordCount++;
}
function recordKeyAction()
{
if(recordKeyCode != lastKeyCode) {
playRecord.push(recordCount);
playRecord.push(recordKeyCode);
lastKeyCode = recordKeyCode;
}
}
var recordIdx;
function recordPlayDemo()
{
if(recordIdx < playRecord.length) {
/*
if(playRecord[recordIdx].count == recordCount) {
loadingTxt.text = recordIdx;
pressKey(playRecord[recordIdx++].code);
}*/
if(playRecord[recordIdx*2] == recordCount) {
//loadingTxt.text = recordIdx; //for debug
pressKey(playRecord[recordIdx*2+1]);
recordIdx++;
}
}
}
function processRecordGold(guard)
{
switch(recordMode) {
case RECORD_KEY: //record the play key action, save gold
goldRecord.push(guard.hasGold);
break;
case RECORD_PLAY: //play the record key, get gold
guard.hasGold = goldRecord[goldRecordIdx++];
break;
}
}
function saveRecordBornPos(x, y)
{
bornRecord.push({ x:x, y:y });
}
function getRecordBornPos()
{
if(bornRecord[0] == 2) {
bornRecordIdx += 2;
return { x: bornRecord[bornRecordIdx-1], y: bornRecord[bornRecordIdx] };
} else {
return { x: bornRecord[++bornRecordIdx], y: 1 };
}
}
function recordPlayTime(state)
{
playRecordTime = recordCount;
recordState = (state == GAME_FINISH)?1:0; //finish or dead
}
function convertBornPos()
{
var len, offset = 1;
var tmpRecord = [];
if((len = bornRecord.length) <= 0) return;
for(var i = 0; i < len; i++) if(bornRecord[i].y != 1) offset = 2;
tmpRecord[0] = offset;
for(var i = 0; i < len; i++) {
tmpRecord[i*offset+1] = bornRecord[i].x;
if(offset == 2) tmpRecord[i*offset+2] = bornRecord[i].y;
}
bornRecord = tmpRecord;
}
var curDemoData;
function dumpRecord()
{
var txtStr;
curDemoData = {};
curDemoData.level = curLevel;
curDemoData.ai = AI_VERSION;
curDemoData.time = playRecordTime;
curDemoData.state = recordState;
curDemoData.action = [];
curDemoData.goldDrop = [];
curDemoData.bornPos = [];
for(var i = 0; i < playRecord.length; i++) {
curDemoData.action[i] = playRecord[i];
}
for(var i = 0; i < goldRecord.length; i++) {
curDemoData.goldDrop[i] = goldRecord[i];
}
for(var i = 0; i < bornRecord.length; i++) {
curDemoData.bornPos[i] = bornRecord[i];
}
debug(curDemoData);
debug(" { level: " + curLevel + ",");
debug(" ai: " + AI_VERSION + ",");
debug(" time: " + playRecordTime + ",");
debug(" state: " + recordState + ",");
if(playRecord.length > 0) {
txtStr = " action: [ " + playRecord[0];
for(var i = 1; i < playRecord.length; i++) {
txtStr += ", " + playRecord[i];
}
debug(txtStr+ " ], //" + (playRecord.length/2));
} else {
debug(" action: [ ],");
}
if(goldRecord.length > 0) {
txtStr = " goldDrop: [ " + goldRecord[0];
for(var i = 1; i < goldRecord.length; i++) {
txtStr += ", " + goldRecord[i];
}
debug(txtStr+ " ],");
} else {
debug(" goldDrop: [ ],");
}
if( bornRecord.length > 0) {
txtStr = " bornPos: [ " + bornRecord[0];
for(var i = 1; i < bornRecord.length; i++) {
txtStr += ", " + bornRecord[i];
}
debug(txtStr+" ]");
} else {
debug(" bornPos: [ ]");
}
debug(" },");
}