First Commit : Lode Runner v0.99k.1
Cette révision appartient à :
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var VERSION = "0.99k";
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var AI_VERSION = 1;
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var NO_OF_TILES_X = 28,
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NO_OF_TILES_Y = 16;
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var BASE_TILE_X = 40,
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BASE_TILE_Y = 44;
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var GROUND_TILE_X = 40,
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GROUND_TILE_Y = 20,
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TEXT_TILE_X = 40,
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TEXT_TILE_Y = 44;
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var BASE_SCREEN_X = (NO_OF_TILES_X * BASE_TILE_X);
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var BASE_SCREEN_Y = (NO_OF_TILES_Y * BASE_TILE_Y + GROUND_TILE_Y + TEXT_TILE_Y);
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var MIN_SCALE = 0.5,
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MAX_SCALE = 2;
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var KEYCODE_BKSPACE = 8, //backspace
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KEYCODE_ENTER = 13,
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KEYCODE_SPACE = 32,
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KEYCODE_ESC = 27, //escape
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KEYCODE_Z = 90, //dig left
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KEYCODE_X = 88, //dig right
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KEYCODE_LEFT = 37, //move left
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KEYCODE_RIGHT = 39, //move right
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KEYCODE_UP = 38, //move up
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KEYCODE_DOWN = 40, //move down
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KEYCODE_DASH = 189, //'-'
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KEYCODE_DOT = 190, //'.'
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KEYCODE_U = 85, //dig left
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KEYCODE_O = 79, //dig right
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KEYCODE_J = 74, //move left
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KEYCODE_L = 76, //move right
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KEYCODE_I = 73, //move up
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KEYCODE_K = 75, //move down
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KEYCODE_PERIOD = 190, //'.'
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KEYCODE_COMMA = 188, //','
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KEYCODE_A = 65, //'A'
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KEYCODE_C = 67, //'C'
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KEYCODE_R = 82, //'R'
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KEYCODE_S = 83, //'S'
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KEYCODE_T = 84, //'T'
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KEYCODE_V = 86; //'V'
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var KEYCODE_0 = 48,
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KEYCODE_1 = 49,
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KEYCODE_2 = 50,
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KEYCODE_3 = 51,
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KEYCODE_4 = 52,
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KEYCODE_5 = 53,
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KEYCODE_6 = 54,
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KEYCODE_7 = 55,
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KEYCODE_8 = 56,
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KEYCODE_9 = 57;
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var SCORE_COMPLETE_LEVEL = 1500, SCORE_COUNTER = 15;
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SCORE_GET_GOLD = 250,
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SCORE_IN_HOLE = 75,
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SCORE_GUARD_DEAD = 75;
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var SCORE_VALUE_PER_POINT = 100; //for modern & edit mode
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var PLAY_NONE = 0, PLAY_CLASSIC = 1, PLAY_MODERN = 2, PLAY_DEMO = 3, PLAY_EDIT = 4, PLAY_TEST = 5, PLAY_AUTO = 6;
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var GAME_START = 0, GAME_RUNNING = 1,
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GAME_FINISH = 2, GAME_FINISH_SCORE_COUNT= 3,
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GAME_WAITING = 4, GAME_PAUSE = 5,
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GAME_NEW_LEVEL = 6, GAME_RUNNER_DEAD = 7,
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GAME_OVER_ANIMATION = 8, GAME_OVER = 9,
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GAME_NEXT_LEVEL = 10, GAME_PREV_LEVEL = 11;
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var ACT_UNKNOWN = -1, ACT_STOP = 0,
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ACT_LEFT = 1, ACT_RIGHT = 2,
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ACT_UP = 3, ACT_DOWN = 4,
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ACT_FALL = 5, ACT_FALL_BAR = 6,
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ACT_DIG_LEFT = 7, ACT_DIG_RIGHT = 8,
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ACT_DIGGING = 9,
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ACT_IN_HOLE = 10, ACT_CLIMB_OUT = 11,
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ACT_REBORN = 12;
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//value | Character | Type
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//------+-----------+-----------
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// 0x0 | <space> | Empty space
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// 0x1 | # | Normal Brick
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// 0x2 | @ | Solid Brick
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// 0x3 | H | Ladder
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// 0x4 | - | Hand-to-hand bar (Line of rope)
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// 0x5 | X | False brick
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// 0x6 | S | Ladder appears at end of level
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// 0x7 | $ | Gold chest
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// 0x8 | 0 | Guard
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// 0x9 | & | Player
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var EMPTY_T = 0x00;
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var BLOCK_T = 0x01;
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var SOLID_T = 0x02;
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var LADDR_T = 0x03;
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var BAR_T = 0x04;
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var TRAP_T = 0x05;
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var HLADR_T = 0x06;
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var GOLD_T = 0x07;
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var GUARD_T = 0x08;
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var RUNNER_T = 0x09;
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var REBORN_T = 0x10; //template: for reborn
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var CLOSE_SCREEN_SPEED = 35; //20 ~ 80
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var MAX_GUARD = 6; //maximum number of guards
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var RUNNER_LIFE = 5; //number of runner life
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var RUNNER_MAX_LIFE = 100;
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var MAX_TIME_COUNT = 999; //for moden mode
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var TICK_COUNT_PER_TIME = 16;
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var MAX_DEMO_WAIT_COUNT = 150 * TICK_COUNT_PER_TIME;
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var MAX_EDIT_LEVEL = 120;
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var MAX_HISCORE_RECORD = 10, MAX_HISCORE_NAME_LENGTH = 10;
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var STORAGE_LASTPLAY_MODE = "loderunner_lastplay";
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var STORAGE_CLASSIC_INFO1 = "loderunner_classicInfo1";
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var STORAGE_CLASSIC_INFO2 = "loderunner_classicInfo2";
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var STORAGE_MODERN_INFO1 = "loderunner_modernInfo1";
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var STORAGE_MODERN_INFO2 = "loderunner_modernInfo2";
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var STORAGE_DEMO_INFO1 = "loderunner_demoInfo1";
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var STORAGE_DEMO_INFO2 = "loderunner_demoInfo2";
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var STORAGE_FIRST_PLAY = "loderunner_firstRun";
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var STORAGE_MODERN_SCORE_INFO1 = "loderunner_modernScore1";
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var STORAGE_MODERN_SCORE_INFO2 = "loderunner_modernScore2";
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var STORAGE_USER_INFO = "loderunner_userInfo"; //user created
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var STORAGE_USER_SCORE_INFO = "loderunner_userScore"; //user created
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var STORAGE_EDIT_INFO = "loderunner_editInfo";
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var STORAGE_USER_LEVEL = "loderunner_userLevel";
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var STORAGE_TEST_LEVEL = "loderunner_testlevel";
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var STORAGE_HISCORE_INFO1 = "loderunner_hiScore1";
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var STORAGE_HISCORE_INFO2 = "loderunner_hiScore2";
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