Lode Runner - Total Recall (v2.01a.3)
Cette révision appartient à :
+54
-14
@@ -4,6 +4,7 @@ var runnerDebug = 0;
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function pressShiftKey(code)
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{
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/* cheat key code disable 5/16/2015
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switch(code) {
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case KEYCODE_PERIOD: //SHIFT-. = '>', change to next level
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shiftLevelNum = 1;
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@@ -29,6 +30,7 @@ function pressShiftKey(code)
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if(runnerDebug) debugKeyPress(code);
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break;
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}
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*/
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}
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function pressCtrlKey(code)
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@@ -39,20 +41,32 @@ function pressCtrlKey(code)
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break;
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case KEYCODE_C: //CTRL-C : copy current level
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copyLevelMap = levelData[curLevel-1];
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showTipsText("COPY MAP", 0);
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copyLevelPassed = 1; //means copy from exists level
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showTipsText("COPY MAP", 1500);
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break;
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case KEYCODE_K: //CTRL-K : repeat actions On/Off
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toggleRepeatAction();
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repeatActionIconObj.updateRepeatActionImage();
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break;
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case KEYCODE_R: //CTRL-R : abort game
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runnerLife = 1;
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gameState = GAME_RUNNER_DEAD;
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break;
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case KEYCODE_X: //CTRL-X
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toggleTrapTile();
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break;
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// case KEYCODE_Z: //CTRL-Z, toggle god mode
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// toggleGodMode();
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// break;
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case KEYCODE_S: //CTRL-S, toggle sound
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if( (soundOff ^= 1) == 1) {
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soundDig.stop();
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soundFall.stop();
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showTipsText("SOUND OFF", 0);
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soundStop(soundDig);
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soundStop(soundFall);
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showTipsText("SOUND OFF", 1500);
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} else {
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showTipsText("SOUND ON", 0);
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showTipsText("SOUND ON", 1500);
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}
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soundIconObj.updateSoundImage(); //toggle sound On/Off icon
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break;
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case KEYCODE_LEFT: //SHIFT + <- : speed down
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setSpeed(-1);
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@@ -101,23 +115,42 @@ function debugKeyPress(code)
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}
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}
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var repeatAction = 0; //1: keyboard repeat on, 0: keyboard repeat Off
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var repeatActionPressed = 0;
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var godMode = 0, godModeKeyPressed = 0;
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function initHotKeyVariable()
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{
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godMode = 0;
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godModeKeyPressed = 0;
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repeatActionPressed = 0;
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}
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function toggleRepeatAction()
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{
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if( (repeatAction ^= 1) == 1) {
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//showTipsText("REPEAT ACTIONS ON", 0, "APPLE-II MODE");
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showTipsText("REPEAT ACTIONS ON", 2500);
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} else {
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//showTipsText("REPEAT ACTIONS OFF", 0, "NES MODE");
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showTipsText("REPEAT ACTIONS OFF", 2500);
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}
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if(gameState != GAME_START) repeatActionPressed=1; //player change the "repeatAction" Mode at running
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setRepeatAction();
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}
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function toggleGodMode()
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{
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godModeKeyPressed = 1; //means player press the god-mod hot-key
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sometimePlayInGodMode = 1; // 12/23/2014
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godMode ^= 1;
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if(godMode) {
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showTipsText("GOD MODE ON", 0);
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showTipsText("GOD MODE ON", 1500);
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} else {
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showTipsText("GOD MODE OFF", 0);
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showTipsText("GOD MODE OFF", 1500);
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}
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}
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@@ -127,7 +160,7 @@ function setSpeed(v)
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if(speed < 0) speed = 0;
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if(speed >= speedMode.length) speed = speedMode.length-1;
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createjs.Ticker.setFPS(speedMode[speed]);
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showTipsText(speedText[speed], 0);
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showTipsText(speedText[speed], 1500);
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}
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function helpCallBack() //help complete call back
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@@ -165,10 +198,10 @@ function pressKey(code)
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case KEYCODE_ESC: //help & pause
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if(gameState == GAME_PAUSE) {
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gameResume();
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showTipsText("", 0); //clear text
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showTipsText("", 1000); //clear text
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} else {
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gamePause();
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showTipsText("PAUSE", 1); //display "PAUSE"
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showTipsText("PAUSE", 0); //display "PAUSE"
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//helpObj.showHelp(helpCallBack);
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}
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break;
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@@ -176,7 +209,7 @@ function pressKey(code)
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if(playMode == PLAY_CLASSIC) {
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menuIconDisable(1);
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gamePause();
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showScoreTable(playData-1, null, function() { menuIconEnable(); gameResume();});
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showScoreTable(playData, null, function() { menuIconEnable(); gameResume();});
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} else {
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keyAction = ACT_UNKNOWN;
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}
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@@ -222,7 +255,7 @@ function handleKeyDown(event)
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gameState == GAME_START || gameState == GAME_RUNNING)
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{
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if(recordMode != RECORD_PLAY && playMode != PLAY_AUTO) {
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pressKey(event.keyCode);
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pressKey(event.keyCode);
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}
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}
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@@ -241,5 +274,12 @@ function handleKeyDown(event)
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if(event.keyCode >= 112 && event.keyCode <= 123) return true; //F1 ~ F12
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return false;
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}
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}
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function handleKeyUp(event)
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{
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if(repeatAction) return true;
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if(!event){ event = window.event; }
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if(recordKeyCode == event.keyCode && keyPressed != -1) keyPressed = 0;
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return true;
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}
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